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2fccb1fb7c
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skycraft: now with celestial bodies
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2022-10-18 14:45:17 -07:00 |
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3e9bad8929
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skycraft: slightly better orbit calculation
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2022-10-18 14:43:22 -07:00 |
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4e2d522602
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Skycraft: add some alpha to orbits
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2022-10-18 14:22:40 -07:00 |
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70f42391f1
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Skycraft: no fog
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2022-10-18 14:21:46 -07:00 |
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ef88325fc8
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geometry: sample pixels from their centers
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2022-10-18 14:01:02 -07:00 |
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60a2e8f19e
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se3: fix inverse
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2022-10-18 13:49:35 -07:00 |
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5fefa04891
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Ignore output file
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2022-10-18 13:48:47 -07:00 |
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d118a99c29
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Add skycraft gitignore
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2022-10-18 13:48:28 -07:00 |
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282d91468e
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skycraft: a space stuff PoC
- kepler-based elliptical orbits
- with visualization
- and some sort of user controls
- based on wmc
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2022-08-29 21:40:51 +02:00 |
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Paul Mathieu
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0b45bfe1eb
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Fix physics depending on fps
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2021-12-30 03:47:57 -08:00 |
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Paul Mathieu
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e8e4ccb9ad
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Update todo
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2021-12-29 10:37:35 -08:00 |
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Paul Mathieu
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19fb285d18
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Caves!!
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2021-12-28 08:45:47 -08:00 |
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Paul Mathieu
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d0f1749ef2
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Fluffier trees
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2021-12-26 13:29:28 -08:00 |
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Paul Mathieu
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6a219e7e45
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Minor cleanup
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2021-12-26 12:41:34 -08:00 |
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Paul Mathieu
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61d3d67df0
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Small refactor in face creation
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2021-12-26 11:00:32 -08:00 |
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Paul Mathieu
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c5370bf057
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Minor performance refactor
- turns out the old makeFaceList was probably a bit faster
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2021-12-26 05:00:18 -08:00 |
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Paul Mathieu
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a38c7f7a76
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Rename our bounding box
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2021-12-25 08:36:45 -08:00 |
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Paul Mathieu
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8c3fb4377f
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Remove try/catch block for timesup
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2021-12-25 08:25:01 -08:00 |
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Paul Mathieu
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b70ce12ec9
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Adjust gravity and jump force
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2021-12-25 08:22:39 -08:00 |
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Paul Mathieu
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0c381e26d3
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Small fixes
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2021-12-25 02:28:06 -08:00 |
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Paul Mathieu
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86a65fc39c
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Add a few trees
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2021-12-24 05:50:13 -08:00 |
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Paul Mathieu
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10b5109e21
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Fullscreen
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2021-12-22 02:50:12 -08:00 |
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Paul Mathieu
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a1d117595f
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Fix distance fog on water
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2021-12-22 02:32:32 -08:00 |
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Paul Mathieu
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6f66e4f131
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Faster loading & geometry fixes
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2021-12-22 02:32:08 -08:00 |
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Paul Mathieu
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eec60fcc91
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Double jump!
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2021-12-22 02:31:28 -08:00 |
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Paul Mathieu
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8939a90307
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Placing blocks. Also better terrain. And still water.
Just a few things.
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2021-12-20 01:25:40 -08:00 |
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Paul Mathieu
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4d0f406669
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Split code out of index.js into game.js and world.js
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2021-12-18 09:57:00 -08:00 |
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Paul Mathieu
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c792b01308
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Update README
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2021-12-18 09:18:49 -08:00 |
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Paul Mathieu
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a20d203bae
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Grr typo
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2021-12-17 15:51:20 -08:00 |
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Paul Mathieu
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4be09f8d45
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Add destroying blocks
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2021-12-17 15:33:33 -08:00 |
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Paul Mathieu
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200efb3a3c
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Remove verbose log
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2021-12-17 15:32:50 -08:00 |
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Paul Mathieu
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eacd6a6ab0
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Allow a few skipped frames when needed
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2021-12-17 15:31:21 -08:00 |
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Paul Mathieu
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d43d888194
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Mark out-of-bound blocks as UNDEFINED
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2021-12-17 15:31:00 -08:00 |
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Paul Mathieu
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0739abbaf2
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Fix bad tagging
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2021-12-17 15:27:32 -08:00 |
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Paul Mathieu
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2fc6e91ee2
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Remove some dead code
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2021-12-17 15:27:08 -08:00 |
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Paul Mathieu
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f045a8fff1
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Make max block select ditance a param
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2021-12-17 15:26:29 -08:00 |
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Paul Mathieu
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fff1fe89a2
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Block tagging
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2021-12-17 06:16:57 -08:00 |
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Paul Mathieu
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612f8a223e
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Minor fixes
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2021-12-17 06:15:07 -08:00 |
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Paul Mathieu
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ed43c9ea5c
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Clamp camera rotx and fix motion
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2021-12-17 06:14:16 -08:00 |
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Paul Mathieu
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7503922451
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Remove dead code
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2021-12-17 06:13:07 -08:00 |
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Paul Mathieu
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963568bec1
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perf: call blockLokup() less often
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2021-12-16 14:10:57 -08:00 |
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Paul Mathieu
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6cf6306b96
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Tweak jumping
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2021-12-16 14:10:23 -08:00 |
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Paul Mathieu
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4fdb59596f
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Save a few more webgl calls
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2021-12-15 14:36:31 -08:00 |
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Paul Mathieu
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7bc7b64c8b
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Performance refactor
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2021-12-15 12:00:10 -08:00 |
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Paul Mathieu
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80284baf2e
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Add README.md
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2021-12-14 14:45:19 -08:00 |
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Paul Mathieu
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a523c588ba
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Moving code around
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2021-12-14 14:41:33 -08:00 |
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Paul Mathieu
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f1d26bda2e
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Remove verbose log, add yarn build
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2021-12-12 15:52:32 -08:00 |
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Paul Mathieu
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76b46a92ed
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Fix texture aberrations in the distance
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2021-12-12 15:47:53 -08:00 |
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Paul Mathieu
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44f484896f
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Collisions, gravity, walking, jumping.
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2021-12-12 15:42:25 -08:00 |
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Paul Mathieu
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9a859ac6c2
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Add param panel to control lighting
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2021-12-12 11:36:47 -08:00 |
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