Fluffier trees
This commit is contained in:
		
							
								
								
									
										5
									
								
								world.js
									
									
									
									
									
								
							
							
						
						
									
										5
									
								
								world.js
									
									
									
									
									
								
							| @@ -44,6 +44,9 @@ varying lowp float vDistance; | ||||
|  | ||||
| void main() { | ||||
|     highp vec4 color = texture2D(uSampler, vTextureCoord); | ||||
|     if (color.a < 0.1) { | ||||
|         discard; | ||||
|     } | ||||
|     lowp float fogamount = smoothstep(40.0, 100.0, vDistance); | ||||
|     gl_FragColor = mix(vec4(vLighting * color.rgb, color.a), vec4(uFogColor, 1.0), fogamount); | ||||
| } | ||||
| @@ -296,7 +299,7 @@ function makeFaces(chunk, blocks, neighbors) { | ||||
|         } | ||||
|         if (isTransparent(chunk.data[bi])) { | ||||
|             for (const { dir, faceCenter } of neighbors(i, j, k) | ||||
|                 .filter(({ block }) => block === BlockType.AIR) | ||||
|                 .filter(({ block }) => isTransparent(block) && block !== BlockType.WATER) | ||||
|             ) { | ||||
|                 if (chunk.data[bi] === BlockType.WATER) { | ||||
|                     faceCenter[1] -= 0.15; | ||||
|   | ||||
		Reference in New Issue
	
	Block a user