Rename our bounding box

This commit is contained in:
Paul Mathieu 2021-12-25 08:36:45 -08:00
parent 8c3fb4377f
commit a38c7f7a76

View File

@ -425,7 +425,7 @@ export function checkCollision(curPos, newPos, world) {
// I guess Gontrand is about 1.7 m tall?
// he also has a 60x60 cm axis-aligned square section '^_^
// box is centered around the camera
const steveBB = [
const gontrandBB = [
[-0.3, 0.2, -0.3],
[-0.3, 0.2, 0.3],
[0.3, 0.2, -0.3],
@ -444,7 +444,7 @@ export function checkCollision(curPos, newPos, world) {
for (let i = 0; i < 3; i++) {
const newSteve = v => v.map((x, j) => i === j ? x + newPos[j] : x + curPos[j]);
for (const point of steveBB.map(newSteve)) {
for (const point of gontrandBB.map(newSteve)) {
const block = blockLookup(world, ...point);
if (block.type !== BlockType.AIR) {
if (i === 1 && dp[i] < 0) {
@ -456,7 +456,7 @@ export function checkCollision(curPos, newPos, world) {
}
for (let i = 0; i < 3; i++) {
const newSteve = v => v.map((x, j) => curPos[j] + x + dp[j]);
for (const point of steveBB.map(newSteve)) {
for (const point of gontrandBB.map(newSteve)) {
const block = blockLookup(world, ...point);
if (block.type !== BlockType.AIR) {
dp[i] = 0;