Commit Graph

  • ac63fd8349 server: add devcontainer paul/wip Paul Mathieu 2024-08-25 09:18:22 +0200
  • de55283839 server: listen on 0.0.0.0 Paul Mathieu 2024-08-25 09:17:04 +0200
  • 9d503d53cc [WIP] skycraft server Paul Mathieu 2024-08-15 14:54:33 +0200
  • 9bb162e7d5 orbit: fix planets not orbiting main Paul Mathieu 2022-11-20 17:53:12 -0800
  • f86697aad8 skycraft: smoother ship controls Paul Mathieu 2022-11-10 14:09:52 -0800
  • c709b1308e skycraft: moar refactor Paul Mathieu 2022-11-09 17:39:11 -0800
  • 925550308f skycraft: refactor & move to TS Paul Mathieu 2022-11-09 17:27:45 -0800
  • 7354dcb929 skycraft: sexier spaceship Paul Mathieu 2022-11-09 00:44:48 -0800
  • b6cc6ca35b skycraft: specular lighting Paul Mathieu 2022-11-08 14:28:08 -0800
  • e27151b796 skycraft: optimize mesh generation Paul Mathieu 2022-11-08 12:04:51 -0800
  • b0a39bb1ce skycraft: now with sunlight! Paul Mathieu 2022-11-08 09:26:36 -0800
  • 216ef470c5 skycraft: orbit computatino still borken Paul Mathieu 2022-11-08 00:33:51 -0800
  • 2fccb1fb7c skycraft: now with celestial bodies Paul Mathieu 2022-10-18 14:45:17 -0700
  • 3e9bad8929 skycraft: slightly better orbit calculation Paul Mathieu 2022-10-18 14:43:22 -0700
  • 4e2d522602 Skycraft: add some alpha to orbits Paul Mathieu 2022-10-18 14:22:40 -0700
  • 70f42391f1 Skycraft: no fog Paul Mathieu 2022-10-18 14:21:46 -0700
  • ef88325fc8 geometry: sample pixels from their centers Paul Mathieu 2022-10-18 14:01:02 -0700
  • 60a2e8f19e se3: fix inverse Paul Mathieu 2022-10-18 13:49:35 -0700
  • 5fefa04891 Ignore output file Paul Mathieu 2022-10-18 13:48:47 -0700
  • d118a99c29 Add skycraft gitignore Paul Mathieu 2022-10-18 13:48:28 -0700
  • 282d91468e skycraft: a space stuff PoC Paul Mathieu 2022-08-29 21:40:51 +0200
  • 0b45bfe1eb Fix physics depending on fps Paul Mathieu 2021-12-30 03:47:57 -0800
  • e8e4ccb9ad Update todo Paul Mathieu 2021-12-29 10:37:35 -0800
  • 19fb285d18 Caves!! Paul Mathieu 2021-12-28 08:45:31 -0800
  • d0f1749ef2 Fluffier trees Paul Mathieu 2021-12-26 13:29:28 -0800
  • 6a219e7e45 Minor cleanup Paul Mathieu 2021-12-26 12:41:34 -0800
  • 61d3d67df0 Small refactor in face creation Paul Mathieu 2021-12-26 11:00:32 -0800
  • c5370bf057 Minor performance refactor Paul Mathieu 2021-12-26 05:00:18 -0800
  • a38c7f7a76 Rename our bounding box Paul Mathieu 2021-12-25 08:36:45 -0800
  • 8c3fb4377f Remove try/catch block for timesup Paul Mathieu 2021-12-25 08:25:01 -0800
  • b70ce12ec9 Adjust gravity and jump force Paul Mathieu 2021-12-25 08:22:39 -0800
  • 0c381e26d3 Small fixes Paul Mathieu 2021-12-25 02:28:06 -0800
  • 86a65fc39c Add a few trees Paul Mathieu 2021-12-24 05:50:13 -0800
  • 10b5109e21 Fullscreen Paul Mathieu 2021-12-22 02:50:12 -0800
  • a1d117595f Fix distance fog on water Paul Mathieu 2021-12-22 02:32:32 -0800
  • 6f66e4f131 Faster loading & geometry fixes Paul Mathieu 2021-12-22 02:32:08 -0800
  • eec60fcc91 Double jump! Paul Mathieu 2021-12-22 02:31:28 -0800
  • 8939a90307 Placing blocks. Also better terrain. And still water. Paul Mathieu 2021-12-20 01:25:40 -0800
  • 4d0f406669 Split code out of index.js into game.js and world.js Paul Mathieu 2021-12-18 09:57:00 -0800
  • c792b01308 Update README Paul Mathieu 2021-12-18 09:18:49 -0800
  • a20d203bae Grr typo Paul Mathieu 2021-12-17 15:51:20 -0800
  • 4be09f8d45 Add destroying blocks Paul Mathieu 2021-12-17 15:33:33 -0800
  • 200efb3a3c Remove verbose log Paul Mathieu 2021-12-17 15:32:50 -0800
  • eacd6a6ab0 Allow a few skipped frames when needed Paul Mathieu 2021-12-17 15:31:21 -0800
  • d43d888194 Mark out-of-bound blocks as UNDEFINED Paul Mathieu 2021-12-17 15:31:00 -0800
  • 0739abbaf2 Fix bad tagging Paul Mathieu 2021-12-17 15:27:32 -0800
  • 2fc6e91ee2 Remove some dead code Paul Mathieu 2021-12-17 15:27:08 -0800
  • f045a8fff1 Make max block select ditance a param Paul Mathieu 2021-12-17 15:26:29 -0800
  • fff1fe89a2 Block tagging Paul Mathieu 2021-12-17 06:16:57 -0800
  • 612f8a223e Minor fixes Paul Mathieu 2021-12-17 06:15:07 -0800
  • ed43c9ea5c Clamp camera rotx and fix motion Paul Mathieu 2021-12-17 06:14:16 -0800
  • 7503922451 Remove dead code Paul Mathieu 2021-12-17 06:13:07 -0800
  • 963568bec1 perf: call blockLokup() less often Paul Mathieu 2021-12-16 14:10:57 -0800
  • 6cf6306b96 Tweak jumping Paul Mathieu 2021-12-16 14:10:23 -0800
  • 4fdb59596f Save a few more webgl calls Paul Mathieu 2021-12-15 14:36:31 -0800
  • 7bc7b64c8b Performance refactor Paul Mathieu 2021-12-15 12:00:10 -0800
  • 80284baf2e Add README.md Paul Mathieu 2021-12-14 14:45:19 -0800
  • a523c588ba Moving code around Paul Mathieu 2021-12-14 14:41:33 -0800
  • f1d26bda2e Remove verbose log, add yarn build Paul Mathieu 2021-12-12 15:52:32 -0800
  • 76b46a92ed Fix texture aberrations in the distance Paul Mathieu 2021-12-12 15:47:53 -0800
  • 44f484896f Collisions, gravity, walking, jumping. Paul Mathieu 2021-12-12 15:42:25 -0800
  • 9a859ac6c2 Add param panel to control lighting Paul Mathieu 2021-12-12 11:36:47 -0800
  • 5175232b6d load near chunks first Paul Mathieu 2021-12-12 01:09:47 -0800
  • 6e47e9cd0a Inifinite world!! (almost) Paul Mathieu 2021-12-12 00:46:24 -0800
  • 5a334fec13 Small refactor in makeChunk Paul Mathieu 2021-12-11 17:34:52 -0800
  • ce7f4f66c5 Less yellow light Paul Mathieu 2021-12-11 15:17:53 -0800
  • 49e814d1bc A few things Paul Mathieu 2021-12-08 09:24:19 -0800