Commit Graph

19 Commits

Author SHA1 Message Date
Paul Mathieu
19fb285d18 Caves!! 2021-12-28 08:45:47 -08:00
Paul Mathieu
d0f1749ef2 Fluffier trees 2021-12-26 13:29:28 -08:00
Paul Mathieu
6a219e7e45 Minor cleanup 2021-12-26 12:41:34 -08:00
Paul Mathieu
61d3d67df0 Small refactor in face creation 2021-12-26 11:00:32 -08:00
Paul Mathieu
c5370bf057 Minor performance refactor
- turns out the old makeFaceList was probably a bit faster
2021-12-26 05:00:18 -08:00
Paul Mathieu
a38c7f7a76 Rename our bounding box 2021-12-25 08:36:45 -08:00
Paul Mathieu
0c381e26d3 Small fixes 2021-12-25 02:28:06 -08:00
Paul Mathieu
86a65fc39c Add a few trees 2021-12-24 05:50:13 -08:00
Paul Mathieu
a1d117595f Fix distance fog on water 2021-12-22 02:32:32 -08:00
Paul Mathieu
6f66e4f131 Faster loading & geometry fixes 2021-12-22 02:32:08 -08:00
Paul Mathieu
eec60fcc91 Double jump! 2021-12-22 02:31:28 -08:00
Paul Mathieu
8939a90307 Placing blocks. Also better terrain. And still water.
Just a few things.
2021-12-20 01:25:40 -08:00
Paul Mathieu
4d0f406669 Split code out of index.js into game.js and world.js 2021-12-18 09:57:00 -08:00
Paul Mathieu
a20d203bae Grr typo 2021-12-17 15:51:20 -08:00
Paul Mathieu
4be09f8d45 Add destroying blocks 2021-12-17 15:33:33 -08:00
Paul Mathieu
d43d888194 Mark out-of-bound blocks as UNDEFINED 2021-12-17 15:31:00 -08:00
Paul Mathieu
612f8a223e Minor fixes 2021-12-17 06:15:07 -08:00
Paul Mathieu
963568bec1 perf: call blockLokup() less often 2021-12-16 14:10:57 -08:00
Paul Mathieu
a523c588ba Moving code around 2021-12-14 14:41:33 -08:00