Paul Mathieu
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8939a90307
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Placing blocks. Also better terrain. And still water.
Just a few things.
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2021-12-20 01:25:40 -08:00 |
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Paul Mathieu
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4d0f406669
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Split code out of index.js into game.js and world.js
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2021-12-18 09:57:00 -08:00 |
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Paul Mathieu
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c792b01308
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Update README
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2021-12-18 09:18:49 -08:00 |
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Paul Mathieu
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a20d203bae
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Grr typo
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2021-12-17 15:51:20 -08:00 |
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Paul Mathieu
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4be09f8d45
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Add destroying blocks
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2021-12-17 15:33:33 -08:00 |
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Paul Mathieu
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200efb3a3c
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Remove verbose log
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2021-12-17 15:32:50 -08:00 |
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Paul Mathieu
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eacd6a6ab0
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Allow a few skipped frames when needed
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2021-12-17 15:31:21 -08:00 |
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Paul Mathieu
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d43d888194
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Mark out-of-bound blocks as UNDEFINED
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2021-12-17 15:31:00 -08:00 |
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Paul Mathieu
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0739abbaf2
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Fix bad tagging
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2021-12-17 15:27:32 -08:00 |
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Paul Mathieu
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2fc6e91ee2
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Remove some dead code
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2021-12-17 15:27:08 -08:00 |
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Paul Mathieu
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f045a8fff1
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Make max block select ditance a param
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2021-12-17 15:26:29 -08:00 |
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Paul Mathieu
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fff1fe89a2
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Block tagging
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2021-12-17 06:16:57 -08:00 |
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Paul Mathieu
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612f8a223e
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Minor fixes
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2021-12-17 06:15:07 -08:00 |
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Paul Mathieu
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ed43c9ea5c
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Clamp camera rotx and fix motion
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2021-12-17 06:14:16 -08:00 |
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Paul Mathieu
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7503922451
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Remove dead code
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2021-12-17 06:13:07 -08:00 |
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Paul Mathieu
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963568bec1
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perf: call blockLokup() less often
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2021-12-16 14:10:57 -08:00 |
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Paul Mathieu
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6cf6306b96
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Tweak jumping
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2021-12-16 14:10:23 -08:00 |
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Paul Mathieu
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4fdb59596f
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Save a few more webgl calls
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2021-12-15 14:36:31 -08:00 |
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Paul Mathieu
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7bc7b64c8b
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Performance refactor
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2021-12-15 12:00:10 -08:00 |
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Paul Mathieu
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80284baf2e
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Add README.md
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2021-12-14 14:45:19 -08:00 |
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Paul Mathieu
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a523c588ba
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Moving code around
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2021-12-14 14:41:33 -08:00 |
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Paul Mathieu
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f1d26bda2e
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Remove verbose log, add yarn build
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2021-12-12 15:52:32 -08:00 |
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Paul Mathieu
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76b46a92ed
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Fix texture aberrations in the distance
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2021-12-12 15:47:53 -08:00 |
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Paul Mathieu
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44f484896f
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Collisions, gravity, walking, jumping.
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2021-12-12 15:42:25 -08:00 |
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Paul Mathieu
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9a859ac6c2
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Add param panel to control lighting
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2021-12-12 11:36:47 -08:00 |
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Paul Mathieu
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5175232b6d
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load near chunks first
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2021-12-12 01:09:47 -08:00 |
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Paul Mathieu
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6e47e9cd0a
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Inifinite world!! (almost)
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2021-12-12 00:46:24 -08:00 |
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Paul Mathieu
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5a334fec13
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Small refactor in makeChunk
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2021-12-11 17:34:52 -08:00 |
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Paul Mathieu
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ce7f4f66c5
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Less yellow light
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2021-12-11 15:17:53 -08:00 |
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Paul Mathieu
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49e814d1bc
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A few things
- webgl boilerplate
- shader ambiant + diffuse lighting
- fractal perlin noise chunk generation
- super primitive world generation (stone, dirt, grass blocks)
- WASD controls + mouse pointer capture
On the menu:
- collisions
- gravity
- mine & place
- more stuff
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2021-12-08 09:24:19 -08:00 |
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