Paul Mathieu
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0b45bfe1eb
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Fix physics depending on fps
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2021-12-30 03:47:57 -08:00 |
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Paul Mathieu
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19fb285d18
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Caves!!
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2021-12-28 08:45:47 -08:00 |
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Paul Mathieu
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d0f1749ef2
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Fluffier trees
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2021-12-26 13:29:28 -08:00 |
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Paul Mathieu
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6a219e7e45
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Minor cleanup
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2021-12-26 12:41:34 -08:00 |
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Paul Mathieu
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61d3d67df0
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Small refactor in face creation
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2021-12-26 11:00:32 -08:00 |
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Paul Mathieu
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c5370bf057
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Minor performance refactor
- turns out the old makeFaceList was probably a bit faster
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2021-12-26 05:00:18 -08:00 |
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Paul Mathieu
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a38c7f7a76
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Rename our bounding box
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2021-12-25 08:36:45 -08:00 |
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Paul Mathieu
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0c381e26d3
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Small fixes
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2021-12-25 02:28:06 -08:00 |
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Paul Mathieu
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86a65fc39c
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Add a few trees
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2021-12-24 05:50:13 -08:00 |
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Paul Mathieu
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a1d117595f
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Fix distance fog on water
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2021-12-22 02:32:32 -08:00 |
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Paul Mathieu
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6f66e4f131
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Faster loading & geometry fixes
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2021-12-22 02:32:08 -08:00 |
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Paul Mathieu
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eec60fcc91
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Double jump!
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2021-12-22 02:31:28 -08:00 |
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Paul Mathieu
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8939a90307
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Placing blocks. Also better terrain. And still water.
Just a few things.
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2021-12-20 01:25:40 -08:00 |
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Paul Mathieu
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4d0f406669
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Split code out of index.js into game.js and world.js
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2021-12-18 09:57:00 -08:00 |
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Paul Mathieu
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a20d203bae
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Grr typo
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2021-12-17 15:51:20 -08:00 |
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Paul Mathieu
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4be09f8d45
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Add destroying blocks
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2021-12-17 15:33:33 -08:00 |
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Paul Mathieu
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d43d888194
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Mark out-of-bound blocks as UNDEFINED
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2021-12-17 15:31:00 -08:00 |
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Paul Mathieu
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612f8a223e
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Minor fixes
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2021-12-17 06:15:07 -08:00 |
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Paul Mathieu
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963568bec1
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perf: call blockLokup() less often
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2021-12-16 14:10:57 -08:00 |
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Paul Mathieu
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a523c588ba
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Moving code around
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2021-12-14 14:41:33 -08:00 |
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