Less yellow light
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							| @@ -23,7 +23,7 @@ void main() { | |||||||
|     lowp vec3 normal = mat3(modelview) * aNormal; |     lowp vec3 normal = mat3(modelview) * aNormal; | ||||||
|     lowp vec3 lightDirection = - normalize(mat3(uView) * vec3(1.0, -0.3, -0.8)); |     lowp vec3 lightDirection = - normalize(mat3(uView) * vec3(1.0, -0.3, -0.8)); | ||||||
|     lowp float diffuseAmount = max(dot(lightDirection, normal), 0.0); |     lowp float diffuseAmount = max(dot(lightDirection, normal), 0.0); | ||||||
|     lowp vec3 ambiant = vec3(0.7, 0.7, 0.2); |     lowp vec3 ambiant = 0.4 * vec3(1.0, 1.0, 0.9); | ||||||
|     vLighting = ambiant + vec3(1.0, 1.0, 1.0) * diffuseAmount; |     vLighting = ambiant + vec3(1.0, 1.0, 1.0) * diffuseAmount; | ||||||
|  |  | ||||||
|     vTextureCoord = aTextureCoord; |     vTextureCoord = aTextureCoord; | ||||||
|   | |||||||
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