diff --git a/index.js b/index.js index cad921b..152d512 100644 --- a/index.js +++ b/index.js @@ -23,7 +23,7 @@ void main() { lowp vec3 normal = mat3(modelview) * aNormal; lowp vec3 lightDirection = - normalize(mat3(uView) * vec3(1.0, -0.3, -0.8)); lowp float diffuseAmount = max(dot(lightDirection, normal), 0.0); - lowp vec3 ambiant = vec3(0.7, 0.7, 0.2); + lowp vec3 ambiant = 0.4 * vec3(1.0, 1.0, 0.9); vLighting = ambiant + vec3(1.0, 1.0, 1.0) * diffuseAmount; vTextureCoord = aTextureCoord; @@ -48,7 +48,7 @@ void main() { `; /** Draw. - * + * * @param {WebGLRenderingContext} gl */ function draw(gl, params, objects) { @@ -230,7 +230,7 @@ function makeChunk(x, y) { const height = Math.floor(64 + 64 * terrain[i * 16 + j]); // everything above is air // that block is grass - // everything below is dirt + // everything below is dirt const offset = i * (16 * 256) + j * 256; const stoneHeight = Math.min(62, height); chunk.set(Array(stoneHeight).fill(BlockType.STONE), offset);