[WIP] skycraft server
This commit is contained in:
		@@ -135,9 +135,11 @@ function faceTexture(type: number, dir: direction) {
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    }
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}
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function* makeChunkFaces(chunk) {
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function* makeChunkFaces(chunk, getChunk) {
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    const cs = CHUNKSIZE;
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    console.log(`make chunk faces for ${chunk.seed} at ${chunk.position}`);
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    function faceCenter(pos: linalg.Vec3, dir: direction) {
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        switch (dir) {
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            case '-x': return [pos[0] - 0.5, pos[1], pos[2]];
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@@ -304,10 +306,19 @@ function getBodyChunks(seed: number) {
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    return chunks;
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}
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export function getBodyGeometry(seed: number) {
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    const faces = getBodyChunks(seed)
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export function getBodyGeometry(chunks) {
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    function lookup(seed: number, chunkX: number, chunkY: number, chunkZ: number) {
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        for (const chunk of chunks) {
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            const [cx, cy, cz] = chunk.layout;
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            if (chunkX == cx && chunkY == cy && chunkZ == cz) {
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                return chunk;
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            }
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        }
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    }
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    const faces = chunks
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        .filter(chunk => !chunk.underground)
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        .map(chunk => [...makeChunkFaces(chunk)]);
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        .map(chunk => [...makeChunkFaces(chunk, memoize(lookup))]);
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    return faces.reduce((a, b) => a.concat(b));
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}
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		||||
							
								
								
									
										15
									
								
								skycraft/client.ts
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										15
									
								
								skycraft/client.ts
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,15 @@
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const backend = 'http://localhost:8080/api/';
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/** Get all chunks for the given body */
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export async function getBody(seed: number) {
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    const resp = await fetch(backend + `body/${seed}`);
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    return await resp.json();
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}
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/** Get a complete solar system */
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export async function getSystem(seed: number) {
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    const resp = await fetch(backend + `system/${seed}`);
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    return await resp.json();
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}
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@@ -172,9 +172,9 @@ void main() {
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  lowp float f = sqrt(x * x + y * y);
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  if (f > 1.00) {
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  if (f > 1.01) {
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    discard;
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  } else if (f < 0.98) {
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  } else if (f < 0.99) {
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    discard;
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  }
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  gl_FragColor = vec4(1, .5, 0, 0.5);
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@@ -304,11 +304,20 @@ export function draw(context) {
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    gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
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    const viewMatrix = se3.inverse([
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    let camtf;
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    if (camera.overhead) {
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        camtf = [
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            se3.translation(0, 500, 0),
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            se3.rotx(-Math.PI / 2),
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        ].reduce(se3.product);
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    } else {
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        camtf = [
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            player.tf,  // player position & orientation
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            camera.tf,  // camera orientation relative to player
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            se3.translation(0, 1, 4),  // step back from the player
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    ].reduce(se3.product));
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        ].reduce(se3.product)
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    }
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    const viewMatrix = se3.inverse(camtf);
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    let lastGlContext;
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    for (const {position, orientation, geometry, glContext, glowColor} of objects) {
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@@ -1,5 +1,6 @@
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import { makeFace } from '../geometry';
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import * as client from './client';
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import * as linalg from './linalg';
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import { loadObjModel } from './obj';
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import * as se3 from '../se3';
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@@ -17,7 +18,24 @@ function closeToPlanet(context) {
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    return linalg.norm(relativePos) < 20;
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}
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function getSolarSystem(seed: number) {
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async function getSolarSystem(seed: number) {
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    async function getGeometry(body) {
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        const chunks = await client.getBody(body.seed);
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        console.log(chunks);
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        body.geometry = getBodyGeometry(chunks);
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        console.log(body);
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        for (const child of body.children) {
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            await getGeometry(child);
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        }
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    }
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    const system = await client.getSystem(seed);
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    await getGeometry(system);
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    return system;
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}
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function _getSolarSystem(seed: number) {
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    /// XXX: only returns 1 body for now
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    return {
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@@ -161,6 +179,10 @@ function initUiListeners(canvas: HTMLCanvasElement, context) {
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                            context.landing = True;
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                        }
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                        return false;
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                    case 'KeyO':
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                        context.camera.overhead ^= 1;
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                        return false;
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                    case 'Space':
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                        if (!context.flying) {
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                            if (context.jumpAmount > 0) {
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@@ -313,6 +335,7 @@ function updateGeometry(context, timeout_ms = 10) {
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}
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function tick(time: number, context) {
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    time = new Date().getTime();
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    handleInput(context);
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    const simTime = time * 0.001 + context.timeOffset;
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    updatePhysics(simTime, context);
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@@ -390,7 +413,7 @@ async function main() {
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        isOnGround: false,
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        gravity: -17,
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        jumpForce: 6.5,
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        universe: getSolarSystem(0),
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        universe: await getSolarSystem(0),
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        timeOffset: 0,
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    };
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		||||
							
								
								
									
										495
									
								
								skycraft/orbit.html
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										495
									
								
								skycraft/orbit.html
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,495 @@
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<!DOCTYPE html>
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<html>
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<head>
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<title>Kepler orbit simulation</title>
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<style>
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#canvas {
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    border: 1px solid black;
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    margin-right: 10px;
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    width: 500px;
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    height: 500px;
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}
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#info {
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    width: 300px;
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    border: 1px solid black;
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    padding: 6px;
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}
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</style>
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</head>
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<body>
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<table cellspacing="0" cellpadding="0">
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    <tbody>
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        <tr>
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            <td>
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                <canvas id="canvas"></canvas>
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            </td>
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            <td>
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                Kepler orbit simulation<br><br>
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                <div id="info"></div>
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                <br><br>
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                - Press the space bar to start/stop the simulation<br>
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                - Drag the green circle/arrowhead to change the position/velocity<br>
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                - Scroll to zoom in/out<br>
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                - Press the arrow keys to adjust the velocity
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            </td>
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        </tr>
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    </tbody>
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</table>
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<script>
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function Point(x, y) {
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    this.x = x;
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    this.y = y;
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}
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function State(e, p, u, thp, th0, ccw, E, t) {
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    this.e = e; // eccentricity
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    this.p = p; // semi-latus rectum
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    this.u = u; // G(m_1 + m_2)
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    this.thp = thp; // initial true anomaly
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    this.th0 = th0; //
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    this.ccw = ccw; // counter-clockwise orbit
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    this.t = t; // time since periapsis
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    this.E = E; // eccentric anomaly (redundant with t)
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    // redundant info (for performance)
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    this.r = new Point(0, 0); // position
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    this.v = new Point(0, 0); // velocity
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    this.T = 0; // period
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}
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function norm(v) { return Math.sqrt(v.x * v.x + v.y * v.y); }
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function add(v, w) { return new Point(v.x + w.x, v.y + w.y); }
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function minus(v, w) { return new Point(v.x - w.x, v.y - w.y); }
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function mult(v, c) { return new Point(v.x * c, v.y * c); }
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function dot(v, w) { return v.x * w.x + v.y * w.y; }
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function vccw(v, w) { return v.x * w.y - v.y * w.x; }
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function pow2(x) { return x*x; }
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function cosh(x) { return (Math.exp(x) + Math.exp(-x)) / 2; }
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function sinh(x) { return (Math.exp(x) - Math.exp(-x)) / 2; }
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function tanh(x) { return (Math.exp(x) - Math.exp(-x)) / (Math.exp(x) + Math.exp(-x)); }
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function atanh(x) { return 0.5 * Math.log((1 + x) / (1 - x)); }
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var G = 6.67384e-11; // gravitational constant
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var m1 = 5.97219e24; // mass of the center object
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var m2 = 7.3477e22; // mass of the orbiting object
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var u = G * (m1 + m2);
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var st; // the state variable
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(function(){
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    // initial states
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    var a = 384748000;
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    var e=0.0549006, p=a*(1-e*e), thp=0, th0=0, ccw=true;
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    var t=0;
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    var E=0;
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    st = new State(e, p, u, thp, th0, ccw, E, t);
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})();
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var canvas = document.getElementById("canvas");
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var ctx = canvas.getContext("2d");
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var dpr = window.devicePixelRatio || 1;
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canvas.width = 500 * dpr;
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canvas.height = 500 * dpr;
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ctx.scale(dpr, dpr);
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var vscale = 50000;
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var drawScale = 1/2000000;
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function toTheta(E, e) {
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    // eccentric anomaly -> true anomaly
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    if (e < 1)
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        return 2 * Math.atan( Math.sqrt((1+e) / (1-e))  * Math.tan(E/2) );
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    if (e > 1)
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        return 2 * Math.atan( Math.sqrt((1+e) / (e-1))  * tanh(E/2) );
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    return 2 * Math.atan(E);
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}
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function toE(theta, e) {
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    // true anomaly -> eccentric anomaly
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    if (e < 1)
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        return Math.atan2( Math.sqrt(1-e*e) * Math.sin(theta) , e + Math.cos(theta));
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    if (e > 1)
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        return atanh( Math.sqrt(e*e-1) * Math.sin(theta) / ( e +Math.cos(theta)));
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    return Math.tan(theta / 2);
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}
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function findT(E, e, u, p, ccw) {
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    // eccentric anomaly -> time since periapsis
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    if (!ccw)
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        E = -E;
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    var a = p / (1 - e*e);
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    if (e < 1)
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        return a * Math.sqrt(a / u) * (E - e * Math.sin(E));
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		||||
    if (e > 1)
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        return -a * Math.sqrt(-a / u) * (e * sinh(E) - E);
 | 
			
		||||
    return Math.sqrt(p * p * p / (u * 8)) * (E + E*E*E/3);
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}
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		||||
 | 
			
		||||
function findE(t, e, u, p, E0, ccw) {
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		||||
    // time since periapsis -> eccentric anomaly
 | 
			
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    var E = E0;
 | 
			
		||||
    var a = p / (1 - e*e);
 | 
			
		||||
    if (e < 1)
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        M = Math.sqrt(u / (a*a*a)) * t;
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		||||
    else if (e > 1)
 | 
			
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        M = Math.sqrt(u / (-a*a*a)) * t;
 | 
			
		||||
    else
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		||||
        M = Math.sqrt((u * 8) / (p * p * p)) * t;
 | 
			
		||||
 | 
			
		||||
    if (!ccw)
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        M = -M;
 | 
			
		||||
 | 
			
		||||
    // Newton's method
 | 
			
		||||
    var E2;
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		||||
    for (var i = 1; i < 20; ++i) {
 | 
			
		||||
        if (e < 1)
 | 
			
		||||
            E2 = E - (E - e * Math.sin(E) - M) / (1 - e * Math.cos(E));
 | 
			
		||||
        else if (e > 1)
 | 
			
		||||
            E2 = E - (-E + e * sinh(E) - M) / (e * cosh(E) - 1);
 | 
			
		||||
        else
 | 
			
		||||
            E2 = E - (E + E*E*E/3 - M) / (1 + E*E);
 | 
			
		||||
        if (Math.abs(E - E2) < 1e-10)
 | 
			
		||||
            break;
 | 
			
		||||
        E = E2;
 | 
			
		||||
    }
 | 
			
		||||
    return E;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function calculateState(r, v, u) {
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		||||
    // Find the state variables from initial position and velocity
 | 
			
		||||
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		||||
    var ccw = vccw(r, v);
 | 
			
		||||
 | 
			
		||||
    // TODO: radial trajectory - this is a non-trivial special case.
 | 
			
		||||
    if (ccw == 0) {
 | 
			
		||||
        v.x += 0.1; // cheat
 | 
			
		||||
        ccw = vccw(r, v);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    var rs = norm(r);
 | 
			
		||||
    //r1 = new Point(r.x / rs, r.y / rs);
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		||||
    //vr = dot(v, r1);
 | 
			
		||||
    //vtt = new Point(v.x - r1.x * vr, v.y - r1.y * vr);
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		||||
    //r1 = new Point(r.x / rs, r.y / rs);
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		||||
    var vr = dot(v, r) / rs;
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		||||
    var k = dot(v, r) / dot(r, r);
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		||||
    var vrr = new Point(r.x * k, r.y * k);
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		||||
    var vtt = new Point(v.x - vrr.x, v.y - vrr.y);
 | 
			
		||||
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		||||
    var vt = norm(vtt);
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		||||
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		||||
    var p = dot(r, r) * dot(vtt, vtt) / u;
 | 
			
		||||
    var v0 = u / Math.sqrt(dot(r, r) * dot(vtt, vtt));
 | 
			
		||||
    var v0inv = Math.sqrt(dot(r, r) * dot(vtt, vtt)) / u;
 | 
			
		||||
    //v0 = u / Math.sqrt();
 | 
			
		||||
    var e = Math.sqrt( pow2(vt*v0inv - 1) + pow2(vr*v0inv) );
 | 
			
		||||
    //v02 = u / p;
 | 
			
		||||
    //e = Math.sqrt( dot(vtt,vtt) - 2*vt*v0 + v02 + (dot(v, r) * dot(v, r) / dot(r, r)  )) / v0;
 | 
			
		||||
 | 
			
		||||
    //e2 = Math.sqrt(dot(vtt,vtt) - 2*vt*v0 + v02 + (dot(v, r) * dot(v, r) / dot(r, r) ));
 | 
			
		||||
    //cos = (vt/v0-1) / e;
 | 
			
		||||
    //sin = (vr / v0) / e;
 | 
			
		||||
 | 
			
		||||
    //cos = (vt - v0) / e2;
 | 
			
		||||
    //sin = vr / e2;
 | 
			
		||||
 | 
			
		||||
    var thp = Math.atan2(vr, vt - v0);
 | 
			
		||||
    if (ccw < 0)
 | 
			
		||||
        thp = -thp;
 | 
			
		||||
 | 
			
		||||
    var th0 = Math.atan2(r.y, r.x);
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		||||
 | 
			
		||||
    return new State(e, p, u, thp, th0, ccw >= 0, st.E, st.t);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function findRV(st) {
 | 
			
		||||
    // Find the position and velocity of the current state
 | 
			
		||||
    var e = st.e;
 | 
			
		||||
    var p = st.p;
 | 
			
		||||
    var u = st.u;
 | 
			
		||||
    var thp = st.thp;
 | 
			
		||||
    var th0 = st.th0;
 | 
			
		||||
    var E = st.E;
 | 
			
		||||
    var ccw = st.ccw;
 | 
			
		||||
 | 
			
		||||
    var theta = toTheta(E, e);
 | 
			
		||||
    var rv = p / (1+e*Math.cos(theta));
 | 
			
		||||
    var r = new Point(rv*Math.cos((th0 - thp) + theta), rv*Math.sin((th0 - thp) + theta));
 | 
			
		||||
 | 
			
		||||
    var v0 = Math.sqrt(u / p);
 | 
			
		||||
    var vt = (e * Math.cos(theta) + 1) * v0;
 | 
			
		||||
    var vr = e * Math.sin(theta) * v0;
 | 
			
		||||
    var rs = norm(r);
 | 
			
		||||
    var r1 = new Point(r.x / rs, r.y / rs);
 | 
			
		||||
    var t1 = new Point(-r1.y, r1.x);
 | 
			
		||||
    if (!ccw) {
 | 
			
		||||
        vt = -vt;
 | 
			
		||||
        vr = -vr;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    var v = new Point(vr*r1.x + vt*t1.x, vr*r1.y + vt*t1.y);
 | 
			
		||||
 | 
			
		||||
    // cache
 | 
			
		||||
    st.r = r;
 | 
			
		||||
    st.v = v;
 | 
			
		||||
 | 
			
		||||
    return {r:r, v:v};
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function recalculate(_st, dx, dy) {
 | 
			
		||||
    // Adjust the velocity by (dx, dy)
 | 
			
		||||
    var d = findRV(_st);
 | 
			
		||||
    var r = d.r;
 | 
			
		||||
    var v = d.v;
 | 
			
		||||
    v = new Point(v.x + dx, v.y + dy);
 | 
			
		||||
 | 
			
		||||
    st = calculateState(r, v, _st.u);
 | 
			
		||||
    st.E = toE(st.thp, st.e);
 | 
			
		||||
    st.t = findT(st.E, st.e, st.u, st.p, st.ccw);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
function redraw(st) {
 | 
			
		||||
    var e = st.e;
 | 
			
		||||
    var p = st.p;
 | 
			
		||||
    var u = st.u;
 | 
			
		||||
    var thp = st.thp;
 | 
			
		||||
    var th0 = st.th0;
 | 
			
		||||
 | 
			
		||||
    ctx.clearRect(0, 0, 500, 500);
 | 
			
		||||
 | 
			
		||||
    ctx.save();
 | 
			
		||||
    ctx.translate(250, 250);
 | 
			
		||||
 | 
			
		||||
    // center
 | 
			
		||||
    ctx.fillStyle="#FF0000";
 | 
			
		||||
    ctx.beginPath();
 | 
			
		||||
    ctx.arc(0, 0, 6, 0, 2*Math.PI);
 | 
			
		||||
    ctx.fill();
 | 
			
		||||
 | 
			
		||||
    // trace
 | 
			
		||||
    ctx.strokeStyle ="#FF0000";
 | 
			
		||||
    if (e == 0) { // circle
 | 
			
		||||
        ctx.beginPath();
 | 
			
		||||
        ctx.arc(0, 0, p*drawScale, 0, 2*Math.PI);
 | 
			
		||||
        ctx.stroke();
 | 
			
		||||
    } /*else if (e < 1) { // ellipse
 | 
			
		||||
        ctx.save();
 | 
			
		||||
        var a = p / (1 - e*e);
 | 
			
		||||
        ctx.rotate( th0 - thp );
 | 
			
		||||
        ctx.translate(-e * a, 0);
 | 
			
		||||
        ctx.scale(1, Math.sqrt(1 - e*e));
 | 
			
		||||
        ctx.beginPath();
 | 
			
		||||
        ctx.arc(0, 0, a, 0, 2*Math.PI);
 | 
			
		||||
        ctx.stroke();
 | 
			
		||||
        ctx.restore();
 | 
			
		||||
    } */ else {
 | 
			
		||||
        var th;
 | 
			
		||||
        var rv;
 | 
			
		||||
        ctx.beginPath();
 | 
			
		||||
        for (th=-Math.PI; th < Math.PI; th+=0.01) {
 | 
			
		||||
            rv = p / (1+e*Math.cos(th));
 | 
			
		||||
            if (rv <= 0)
 | 
			
		||||
                continue;
 | 
			
		||||
            ctx.lineTo( rv*Math.cos(th + (th0 - thp))*drawScale, rv*Math.sin(th + (th0 - thp))*drawScale );
 | 
			
		||||
        }
 | 
			
		||||
        ctx.stroke();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    var d = findRV(st);
 | 
			
		||||
    var r = d.r;
 | 
			
		||||
    var v = d.v;
 | 
			
		||||
 | 
			
		||||
    // the orbiting object
 | 
			
		||||
    ctx.fillStyle ="#008000";
 | 
			
		||||
    ctx.beginPath();
 | 
			
		||||
    ctx.arc(r.x * drawScale, r.y * drawScale, 5, 0, 2*Math.PI);
 | 
			
		||||
    ctx.fill();
 | 
			
		||||
 | 
			
		||||
    // the velocity line
 | 
			
		||||
    ctx.strokeStyle ="#0000FF";
 | 
			
		||||
    ctx.beginPath();
 | 
			
		||||
    ctx.moveTo(r.x * drawScale, r.y * drawScale);
 | 
			
		||||
    ctx.lineTo((r.x + v.x * vscale) * drawScale, (r.y + v.y * vscale) * drawScale);
 | 
			
		||||
    ctx.stroke();
 | 
			
		||||
 | 
			
		||||
    // arrowhead
 | 
			
		||||
    ctx.save();
 | 
			
		||||
    ctx.translate((r.x + v.x * vscale) * drawScale, (r.y + v.y * vscale) * drawScale);
 | 
			
		||||
    ctx.rotate(-Math.atan2(v.x, v.y));
 | 
			
		||||
    ctx.strokeStyle ="#0000FF";
 | 
			
		||||
    ctx.beginPath();
 | 
			
		||||
    ctx.moveTo(-8, -10);
 | 
			
		||||
    ctx.lineTo(0, 0);
 | 
			
		||||
    ctx.lineTo(8, -10);
 | 
			
		||||
    ctx.stroke();
 | 
			
		||||
    ctx.restore();
 | 
			
		||||
 | 
			
		||||
    ctx.restore();
 | 
			
		||||
 | 
			
		||||
    updateInfo();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
var moving = false;
 | 
			
		||||
var timer;
 | 
			
		||||
 | 
			
		||||
redraw(st);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
var state = 0;
 | 
			
		||||
var r0, v0;
 | 
			
		||||
var saveMoving;
 | 
			
		||||
 | 
			
		||||
canvas.onmousemove = function(event) {
 | 
			
		||||
    var x = event.offsetX == undefined ? event.layerX : event.offsetX;
 | 
			
		||||
    var y = event.offsetY == undefined ? event.layerY : event.offsetY;
 | 
			
		||||
    var p = mult(new Point(x - 250, y - 250), 1/drawScale);
 | 
			
		||||
    var d = findRV(st);
 | 
			
		||||
    var r = d.r;
 | 
			
		||||
    var v = d.v;
 | 
			
		||||
 | 
			
		||||
    if (state <= 2) {
 | 
			
		||||
        if (norm(minus(p, r)) < 14 / drawScale) {
 | 
			
		||||
            canvas.style.cursor = 'pointer';
 | 
			
		||||
            state = 1;
 | 
			
		||||
        } else if (norm( minus( add(r, mult(v, vscale)) , p ) ) < 14 / drawScale) {
 | 
			
		||||
            canvas.style.cursor = 'pointer';
 | 
			
		||||
            state = 2;
 | 
			
		||||
        } else {
 | 
			
		||||
            canvas.style.cursor = 'default';
 | 
			
		||||
            state = 0;
 | 
			
		||||
        }
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    if (state == 3) {
 | 
			
		||||
        if (p.x == 0 && p.y == 0)
 | 
			
		||||
            p.x = 0.1;
 | 
			
		||||
        r = p;
 | 
			
		||||
        v = v0;
 | 
			
		||||
    } else if (state == 4) {
 | 
			
		||||
        r = r0;
 | 
			
		||||
        v = mult(minus(p, r), 1/vscale);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    st = calculateState(r, v, st.u);
 | 
			
		||||
    var thp = st.thp;
 | 
			
		||||
    var th0 = st.th0;
 | 
			
		||||
 | 
			
		||||
    st.E = toE(thp, st.e);   // why only THP ?
 | 
			
		||||
    st.t = findT(st.E, st.e, st.u, st.p, st.ccw);
 | 
			
		||||
    redraw(st);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
canvas.onmousedown = function(event) {
 | 
			
		||||
    var d = findRV(st);
 | 
			
		||||
    r0 = d.r;
 | 
			
		||||
    v0 = d.v;
 | 
			
		||||
    if (state == 1 || state == 2) {
 | 
			
		||||
        state += 2;
 | 
			
		||||
        saveMoving = moving;
 | 
			
		||||
        stopMoving();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    canvas.onmousemove(event);
 | 
			
		||||
    event.preventDefault();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
var mousewheel = function (e) {
 | 
			
		||||
    var delta = e.wheelDelta ? e.wheelDelta : e.detail;
 | 
			
		||||
    console.log(delta);
 | 
			
		||||
    drawScale = drawScale + delta / 10000000000;
 | 
			
		||||
    drawScale = Math.max(drawScale, 0.000000001);
 | 
			
		||||
    redraw(st);
 | 
			
		||||
    e.preventDefault();
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
canvas.addEventListener(canvas.hasOwnProperty("onmousewheel") ?
 | 
			
		||||
  "mousewheel" : "DOMMouseScroll", mousewheel);
 | 
			
		||||
 | 
			
		||||
document.onmouseup = function(event) {
 | 
			
		||||
    state = 0;
 | 
			
		||||
    if (saveMoving)
 | 
			
		||||
        startMoving();
 | 
			
		||||
    canvas.style.cursor = 'default';
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function updateInfo() {
 | 
			
		||||
    function curveType(e) {
 | 
			
		||||
        if (e == 0) return "circle";
 | 
			
		||||
        if (e < 1) return "ellipse";
 | 
			
		||||
        if (e == 1) return "parabola";
 | 
			
		||||
        return "hyperbola";
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    var a = st.p / (1 - st.e*st.e);
 | 
			
		||||
    var T = 2 * Math.PI * a * Math.sqrt(a / st.u);
 | 
			
		||||
 | 
			
		||||
    var div = document.getElementById("info");
 | 
			
		||||
    s = "";
 | 
			
		||||
    s += "curve = " + curveType(st.e) + "<br>";
 | 
			
		||||
    s += "eccentricity = " + st.e.toFixed(2) + "<br>";
 | 
			
		||||
    s += "altitude = " + Math.round(norm(st.r)/1000) + " km<br>";
 | 
			
		||||
    s += "periapsis = " + Math.round((1-st.e)*a/1000) + " km<br>";
 | 
			
		||||
    // is the apoapsis for parabola/hyperbola really infinity?
 | 
			
		||||
    s += "apoapsis = " + ((st.e < 1) ? (Math.round((1+st.e)*a/1000) + " km") : "∞") + "<br>";
 | 
			
		||||
    s += "velocity = " + Math.round(norm(st.v)/1000 * 10)/10 + " km/s<br>";
 | 
			
		||||
    s += "eccentric anomaly = " + Math.round((((st.E / Math.PI) % 2) + 2) % 2 * 10) / 10 + "π<br>";
 | 
			
		||||
    s += "period = " + ((st.e < 1) ? (Math.round(T / (24*60*60) * 10) / 10 + " days") : "∞") + "<br>";
 | 
			
		||||
    div.innerHTML = s;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function animate() {
 | 
			
		||||
    st.t += 24*60*60*0.1;
 | 
			
		||||
    st.E = findE(st.t, st.e, st.u, st.p, st.E, st.ccw);
 | 
			
		||||
    redraw(st);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function stopMoving() {
 | 
			
		||||
    clearInterval(timer);
 | 
			
		||||
    moving = false;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function startMoving() {
 | 
			
		||||
    if (moving)
 | 
			
		||||
        return;
 | 
			
		||||
    timer = setInterval(animate, 30);
 | 
			
		||||
    moving = true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
document.onkeydown = function(event) {
 | 
			
		||||
    var dx=0, dy=0;
 | 
			
		||||
    if (event.keyCode == 38) { // up
 | 
			
		||||
        dy = -1;
 | 
			
		||||
    } else if (event.keyCode == 40) { // down
 | 
			
		||||
        dy = 1;
 | 
			
		||||
    } else if (event.keyCode == 37) { // left
 | 
			
		||||
        dx = -1;
 | 
			
		||||
    } else if (event.keyCode == 39) { // right
 | 
			
		||||
        dx = 1;
 | 
			
		||||
    } else if (event.keyCode == 32) {
 | 
			
		||||
        if (moving) {
 | 
			
		||||
            stopMoving();
 | 
			
		||||
        } else {
 | 
			
		||||
            startMoving();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    if (dx != 0 || dy != 0) {
 | 
			
		||||
        recalculate(st, dx * 10, dy * 10);
 | 
			
		||||
        redraw(st);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
</script>
 | 
			
		||||
</body>
 | 
			
		||||
</html>
 | 
			
		||||
@@ -4,10 +4,10 @@ import {Vec3} from './linalg';
 | 
			
		||||
 | 
			
		||||
interface Orbit {
 | 
			
		||||
    excentricity: number,
 | 
			
		||||
    semimajorAxis: number,
 | 
			
		||||
    semimajor_axis: number,
 | 
			
		||||
    inclination: number,
 | 
			
		||||
    ascendingNodeLongitude: number,
 | 
			
		||||
    periapsisArgument: number,
 | 
			
		||||
    ascending_node_longitude: number,
 | 
			
		||||
    periapsis_argument: number,
 | 
			
		||||
    t0: number,
 | 
			
		||||
 | 
			
		||||
    lastE: number | undefined,
 | 
			
		||||
@@ -63,7 +63,7 @@ export function findSoi(rootBody: Body, position: number[]) : Body {
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        for (const child of body.children) {
 | 
			
		||||
            const soi = child.orbit.semimajorAxis * Math.pow(child.mass / body.mass, 2/5);
 | 
			
		||||
            const soi = child.orbit.semimajor_axis * Math.pow(child.mass / body.mass, 2/5);
 | 
			
		||||
            const pos = position;
 | 
			
		||||
            const bod = child.position;
 | 
			
		||||
            const dr = [pos[0] - bod[0], pos[1] - bod[1], pos[2] - bod[2]];
 | 
			
		||||
@@ -128,10 +128,14 @@ export function computeOrbit(player: any, body: Body, time: number) {
 | 
			
		||||
        E = 2 * Math.atanh(Math.sqrt((e-1)/(e+1)) * Math.tan(nu/2));
 | 
			
		||||
        const n = Math.sqrt(-mu / (a**3));
 | 
			
		||||
        t0 = time - (e*Math.sinh(E) - E) / n;
 | 
			
		||||
 | 
			
		||||
        t0 %= 2 * Math.PI / n;
 | 
			
		||||
    } else {
 | 
			
		||||
        E = 2 * Math.atan(Math.sqrt((1-e)/(1+e)) * Math.tan(nu/2));
 | 
			
		||||
        const n = Math.sqrt(mu / (a**3));
 | 
			
		||||
        t0 = time - (1/n)*(E - e*Math.sin(E));
 | 
			
		||||
 | 
			
		||||
        t0 %= 2 * Math.PI / n;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // column-major... see se3.js
 | 
			
		||||
@@ -144,10 +148,10 @@ export function computeOrbit(player: any, body: Body, time: number) {
 | 
			
		||||
 | 
			
		||||
    const orbit = {
 | 
			
		||||
        excentricity: e,
 | 
			
		||||
        semimajorAxis: a,
 | 
			
		||||
        semimajor_axis: a,
 | 
			
		||||
        inclination: i,
 | 
			
		||||
        ascendingNodeLongitude: Om,
 | 
			
		||||
        periapsisArgument: w,
 | 
			
		||||
        ascending_node_longitude: Om,
 | 
			
		||||
        periapsis_argument: w,
 | 
			
		||||
        t0,
 | 
			
		||||
        tf,
 | 
			
		||||
        lastE: E,
 | 
			
		||||
@@ -167,17 +171,17 @@ export function computeOrbit(player: any, body: Body, time: number) {
 | 
			
		||||
export function getCartesianState(orbit: Orbit, mu: number, time: number) {
 | 
			
		||||
    const {
 | 
			
		||||
        excentricity: e,
 | 
			
		||||
        semimajorAxis: a,
 | 
			
		||||
        semimajor_axis: a,
 | 
			
		||||
        inclination: i,
 | 
			
		||||
        ascendingNodeLongitude: Om,
 | 
			
		||||
        periapsisArgument: w,
 | 
			
		||||
        ascending_node_longitude: Om,
 | 
			
		||||
        periapsis_argument: w,
 | 
			
		||||
        t0,
 | 
			
		||||
    } = orbit;
 | 
			
		||||
    let n = Math.sqrt(mu/(a**3));
 | 
			
		||||
    if (a < 0) {
 | 
			
		||||
        n = Math.sqrt(mu/-(a**3));  // mean motion
 | 
			
		||||
    }
 | 
			
		||||
    const M = n * (time - t0);  // mean anomaly
 | 
			
		||||
    const M = (n * (time - t0)) % (2 * Math.PI);  // mean anomaly
 | 
			
		||||
 | 
			
		||||
    // Newton's method
 | 
			
		||||
    var E2 = 0;
 | 
			
		||||
@@ -253,10 +257,10 @@ export function makeOrbitObject(gl: WebGLRenderingContext, glContext: any, orbit
 | 
			
		||||
    const buffer = gl.createBuffer();
 | 
			
		||||
    gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
 | 
			
		||||
 | 
			
		||||
    const a = orbit.semimajorAxis;
 | 
			
		||||
    const a = orbit.semimajor_axis;
 | 
			
		||||
    const b = a * Math.sqrt(1 - orbit.excentricity**2);
 | 
			
		||||
 | 
			
		||||
    const x = - orbit.semimajorAxis * orbit.excentricity;
 | 
			
		||||
    const x = - orbit.semimajor_axis * orbit.excentricity;
 | 
			
		||||
 | 
			
		||||
    gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
 | 
			
		||||
        x-a, -b, 0, -1, -1,
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										2
									
								
								skycraft/server/.cargo/config.toml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										2
									
								
								skycraft/server/.cargo/config.toml
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,2 @@
 | 
			
		||||
[build]
 | 
			
		||||
rustflags = ["-C", "link-arg=-fuse-ld=lld"]
 | 
			
		||||
							
								
								
									
										1
									
								
								skycraft/server/.gitignore
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								skycraft/server/.gitignore
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@@ -0,0 +1 @@
 | 
			
		||||
/target
 | 
			
		||||
							
								
								
									
										1864
									
								
								skycraft/server/Cargo.lock
									
									
									
										generated
									
									
									
										Normal file
									
								
							
							
						
						
									
										1864
									
								
								skycraft/server/Cargo.lock
									
									
									
										generated
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
							
								
								
									
										12
									
								
								skycraft/server/Cargo.toml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								skycraft/server/Cargo.toml
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,12 @@
 | 
			
		||||
[package]
 | 
			
		||||
name = "skycraft-server"
 | 
			
		||||
version = "0.1.0"
 | 
			
		||||
edition = "2021"
 | 
			
		||||
 | 
			
		||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
 | 
			
		||||
 | 
			
		||||
[dependencies]
 | 
			
		||||
tide = "0.14.0"
 | 
			
		||||
async-std = { version = "1.6.0", features = ["attributes"] }
 | 
			
		||||
serde = { version = "1.0", features = ["derive"] }
 | 
			
		||||
serde_json = "1.0"
 | 
			
		||||
							
								
								
									
										262
									
								
								skycraft/server/src/main.rs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										262
									
								
								skycraft/server/src/main.rs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,262 @@
 | 
			
		||||
use tide::Request;
 | 
			
		||||
use tide::Response;
 | 
			
		||||
use tide::prelude::*;
 | 
			
		||||
//use serde_json::json;
 | 
			
		||||
use std::f64::consts::PI;
 | 
			
		||||
 | 
			
		||||
#[derive(Default, Serialize)]
 | 
			
		||||
struct SystemBody {
 | 
			
		||||
    name: String,
 | 
			
		||||
    mass: f32,
 | 
			
		||||
    seed: u32,
 | 
			
		||||
    spin: [f32; 3],
 | 
			
		||||
//    geometry: ,
 | 
			
		||||
    glow_color: [f32; 3],
 | 
			
		||||
    orbit: KeplerOrbit,
 | 
			
		||||
    children: Vec<SystemBody>,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#[derive(Default, Serialize)]
 | 
			
		||||
struct KeplerOrbit {
 | 
			
		||||
    excentricity: f32,
 | 
			
		||||
    semimajor_axis: f32,
 | 
			
		||||
    inclination: f32,
 | 
			
		||||
    ascending_node_longitude: f32,
 | 
			
		||||
    periapsis_argument: f32,
 | 
			
		||||
    t0: f32,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
const CHUNKSIZE: usize = 32;
 | 
			
		||||
 | 
			
		||||
#[derive(Serialize)]
 | 
			
		||||
struct Chunk {
 | 
			
		||||
    position: [f32; 3],
 | 
			
		||||
    layout: [i32; 3],
 | 
			
		||||
    #[serde(serialize_with = "<[_]>::serialize")]
 | 
			
		||||
    blocks: [u32; CHUNKSIZE.pow(3)],
 | 
			
		||||
    seed: u32,
 | 
			
		||||
    underground: bool,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl PartialEq for Chunk {
 | 
			
		||||
    fn eq(&self, other: &Chunk) -> bool {
 | 
			
		||||
        self.seed == other.seed && self.position == other.position
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#[async_std::main]
 | 
			
		||||
async fn main() -> tide::Result<()> {
 | 
			
		||||
    let mut app = tide::new();
 | 
			
		||||
    app.at("/api/system/:seed").get(get_system);
 | 
			
		||||
    app.at("/api/body/:seed").get(get_body);
 | 
			
		||||
    app.listen("127.0.0.1:8080").await?;
 | 
			
		||||
    Ok(())
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
fn get_sun_chunk(seed: u32, pos: [i32; 3]) -> Chunk {
 | 
			
		||||
    let cs = CHUNKSIZE as i32;
 | 
			
		||||
    Chunk {
 | 
			
		||||
        position: pos.map(|x| ((x * cs - cs / 2) as f32)),
 | 
			
		||||
        layout: pos,
 | 
			
		||||
        blocks: [8; CHUNKSIZE.pow(3)],
 | 
			
		||||
        seed: seed,
 | 
			
		||||
        underground: false,
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
fn get_dirt_chunk(seed: u32, pos: [i32; 3]) -> Chunk {
 | 
			
		||||
    let cs = CHUNKSIZE as i32;
 | 
			
		||||
    Chunk {
 | 
			
		||||
        position: pos.map(|x| ((x * cs - cs / 2) as f32)),
 | 
			
		||||
        layout: pos,
 | 
			
		||||
        blocks: [2; CHUNKSIZE.pow(3)],
 | 
			
		||||
        seed: seed,
 | 
			
		||||
        underground: false,
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
fn get_chunk(seed: u32, pos: [i32; 3]) -> Option<Chunk>{
 | 
			
		||||
    match seed {
 | 
			
		||||
        0 => match pos {
 | 
			
		||||
            [0, 0, 0] => Some(get_sun_chunk(seed, pos)),
 | 
			
		||||
            _ => None,
 | 
			
		||||
        },
 | 
			
		||||
        _ => match pos {
 | 
			
		||||
            [0, 0, 0] => Some(get_dirt_chunk(seed, pos)),
 | 
			
		||||
            _ => None,
 | 
			
		||||
        },
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
fn get_body_chunks(seed: u32) -> Vec<Chunk> {
 | 
			
		||||
    let mut chunks = vec![];
 | 
			
		||||
    let mut tocheck = vec![[0, 0, 0]];
 | 
			
		||||
 | 
			
		||||
    while tocheck.len() > 0 {
 | 
			
		||||
        let pos = tocheck.pop().unwrap();
 | 
			
		||||
        let thischunk = get_chunk(seed, pos);
 | 
			
		||||
        if thischunk.is_none() || chunks.contains(thischunk.as_ref().unwrap()) {
 | 
			
		||||
            continue;
 | 
			
		||||
        }
 | 
			
		||||
        chunks.push(thischunk.unwrap());
 | 
			
		||||
        println!("Adding chunk for seed {seed} at position {:?}", pos);
 | 
			
		||||
        
 | 
			
		||||
        let [ci, cj, ck] = pos;
 | 
			
		||||
        tocheck.push([ci - 1, cj, ck]);
 | 
			
		||||
        tocheck.push([ci + 1, cj, ck]);
 | 
			
		||||
        tocheck.push([ci, cj - 1, ck]);
 | 
			
		||||
        tocheck.push([ci, cj + 1, ck]);
 | 
			
		||||
        tocheck.push([ci, cj, ck - 1]);
 | 
			
		||||
        tocheck.push([ci, cj, ck + 1]);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    chunks
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
async fn get_body(req: Request<()>) -> tide::Result {
 | 
			
		||||
    let seed: u32 = req.param("seed")?.parse()?;
 | 
			
		||||
    let chunks = get_body_chunks(seed);
 | 
			
		||||
    let response = Response::builder(200)
 | 
			
		||||
        .body(serde_json::to_string(&chunks)?)
 | 
			
		||||
        .content_type("application/json")
 | 
			
		||||
        .header("access-control-allow-origin", "*")
 | 
			
		||||
        .build();
 | 
			
		||||
    Ok(response)
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// TODO
 | 
			
		||||
// ----
 | 
			
		||||
// [ ] serve chunks
 | 
			
		||||
// [ ] universe simulation?
 | 
			
		||||
// [ ] websocket with client updates
 | 
			
		||||
 | 
			
		||||
async fn get_system(_req: Request<()>) -> tide::Result {
 | 
			
		||||
//    let seed: i32 = req.param("seed")?.parse()?;
 | 
			
		||||
    let response = Response::builder(200)
 | 
			
		||||
        .content_type("application/json")
 | 
			
		||||
        .header("access-control-allow-origin", "*")
 | 
			
		||||
        .body(serde_json::to_string(&SystemBody
 | 
			
		||||
        {
 | 
			
		||||
            name: "Tat".to_string(),
 | 
			
		||||
            seed: 0,
 | 
			
		||||
 | 
			
		||||
            mass: 1000.0,
 | 
			
		||||
            spin: [0.0, 0.0, 0.2],
 | 
			
		||||
 | 
			
		||||
    //        geometry: getBodyGeometry(0),
 | 
			
		||||
            glow_color: [0.5, 0.5, 0.46],
 | 
			
		||||
 | 
			
		||||
            children: Vec::from([
 | 
			
		||||
                SystemBody {
 | 
			
		||||
                    name: "Quicksilver".to_string(),
 | 
			
		||||
                    seed: 1336,
 | 
			
		||||
 | 
			
		||||
                    mass: 0.1,
 | 
			
		||||
                    spin: [0.0, 0.0, 0.05],
 | 
			
		||||
 | 
			
		||||
    //                geometry: makeCube([0, 4]),
 | 
			
		||||
 | 
			
		||||
                    orbit: KeplerOrbit {
 | 
			
		||||
                        excentricity: 0.0,
 | 
			
		||||
                        semimajor_axis: 200.0,
 | 
			
		||||
                        inclination: 0.8,
 | 
			
		||||
                        ascending_node_longitude: 0.0,
 | 
			
		||||
                        periapsis_argument: 0.0,
 | 
			
		||||
                        t0: 0.0,
 | 
			
		||||
                    },
 | 
			
		||||
 | 
			
		||||
                    ..Default::default()
 | 
			
		||||
                },
 | 
			
		||||
                SystemBody {
 | 
			
		||||
                    name: "Satourne".to_string(),
 | 
			
		||||
                    seed: 1338,
 | 
			
		||||
 | 
			
		||||
                    mass: 0.1,
 | 
			
		||||
                    spin: [0.0, 0.5, 0.0],
 | 
			
		||||
 | 
			
		||||
    //                geometry: makeCube([0, 5]),
 | 
			
		||||
 | 
			
		||||
                    orbit: KeplerOrbit {
 | 
			
		||||
                        excentricity: 0.0,
 | 
			
		||||
                        semimajor_axis: 900.0,
 | 
			
		||||
                        inclination: 0.0,
 | 
			
		||||
                        ascending_node_longitude: 0.0,
 | 
			
		||||
                        periapsis_argument: 0.0,
 | 
			
		||||
                        t0: 0.0,
 | 
			
		||||
                    },
 | 
			
		||||
 | 
			
		||||
                    children: Vec::from([
 | 
			
		||||
                        SystemBody {
 | 
			
		||||
                            name: "Kyoujin".to_string(),
 | 
			
		||||
                            seed: 13381,
 | 
			
		||||
 | 
			
		||||
                            mass: 0.01,
 | 
			
		||||
                            spin: [0.0, 0.0, 0.05],
 | 
			
		||||
 | 
			
		||||
    //                        geometry: makeCube([0, 6]),
 | 
			
		||||
 | 
			
		||||
                            orbit: KeplerOrbit {
 | 
			
		||||
                                excentricity: 0.0,
 | 
			
		||||
                                semimajor_axis: 20.0,
 | 
			
		||||
                                inclination: (PI / 2.0) as f32,
 | 
			
		||||
                                ascending_node_longitude: 0.0,
 | 
			
		||||
                                periapsis_argument: 0.0,
 | 
			
		||||
                                t0: 0.0,
 | 
			
		||||
                            },
 | 
			
		||||
 | 
			
		||||
                            ..Default::default()
 | 
			
		||||
                        },
 | 
			
		||||
                    ]),
 | 
			
		||||
 | 
			
		||||
                    ..Default::default()
 | 
			
		||||
                },
 | 
			
		||||
                SystemBody {
 | 
			
		||||
                    name: "Tataooine".to_string(),
 | 
			
		||||
                    seed: 1337,
 | 
			
		||||
 | 
			
		||||
                    mass: 50.0,
 | 
			
		||||
                    spin: [0.0, 0.0, 0.05],
 | 
			
		||||
 | 
			
		||||
    //                geometry: getBodyGeometry(1337),
 | 
			
		||||
 | 
			
		||||
                    orbit: KeplerOrbit {
 | 
			
		||||
                        excentricity: 0.3,
 | 
			
		||||
                        semimajor_axis: 500.0,
 | 
			
		||||
                        inclination: 0.0,
 | 
			
		||||
                        ascending_node_longitude: 0.0,
 | 
			
		||||
                        periapsis_argument: 0.0,
 | 
			
		||||
                        t0: 0.0,
 | 
			
		||||
                    },
 | 
			
		||||
 | 
			
		||||
                    children: Vec::from([
 | 
			
		||||
                        SystemBody {
 | 
			
		||||
                            name: "Mun".to_string(),
 | 
			
		||||
                            seed: 13371,
 | 
			
		||||
 | 
			
		||||
                            mass: 0.01,
 | 
			
		||||
                            spin: [0.0, 0.0, 0.05],
 | 
			
		||||
 | 
			
		||||
    //                        geometry: makeCube([0, 7]),
 | 
			
		||||
 | 
			
		||||
                            orbit: KeplerOrbit {
 | 
			
		||||
                                excentricity: 0.0,
 | 
			
		||||
                                semimajor_axis: 50.0,
 | 
			
		||||
                                inclination: (PI / 2.0) as f32,
 | 
			
		||||
                                ascending_node_longitude: 0.0,
 | 
			
		||||
                                periapsis_argument: 0.0,
 | 
			
		||||
                                t0: 0.0,
 | 
			
		||||
                            },
 | 
			
		||||
 | 
			
		||||
                            ..Default::default()
 | 
			
		||||
                        },
 | 
			
		||||
                    ]),
 | 
			
		||||
 | 
			
		||||
                    ..Default::default()
 | 
			
		||||
                },
 | 
			
		||||
            ]),
 | 
			
		||||
 | 
			
		||||
            ..Default::default()
 | 
			
		||||
        })?)
 | 
			
		||||
        .build();
 | 
			
		||||
    Ok(response)
 | 
			
		||||
}
 | 
			
		||||
		Reference in New Issue
	
	Block a user