wmc/skycraft/index.ts

409 lines
13 KiB
TypeScript

import { makeFace } from '../geometry';
import * as linalg from './linalg';
import { loadObjModel } from './obj';
import * as se3 from '../se3';
import { computeOrbit, findSoi, getCartesianState, updateBodyPhysics } from './orbit';
import { getBodyGeometry } from './chunk';
import { draw, getOrbitDrawContext, initWorldGl } from './draw';
import * as quat from './quat';
const kEpoch = 0;
function closeToPlanet(context) {
const body = findSoi(context.universe, context.player.position);
const relativePos = linalg.diff(context.player.position, body.position);
return linalg.norm(relativePos) < 20;
}
function getSolarSystem(seed: number) {
/// XXX: only returns 1 body for now
return {
name: 'Tat',
mass: 1000.0,
spin: [0, 0, 0.2],
geometry: getBodyGeometry(0),
glowColor: [0.5, 0.5, 0.46],
children: [
{
name: 'Quicksilver',
seed: 1336,
mass: 0.1,
spin: [0.0, 0.0, 0.05],
geometry: makeCube([0, 4]),
orbit: {
excentricity: 0.0,
semimajorAxis: 200,
inclination: 0.8,
ascendingNodeLongitude: 0,
periapsisArgument: 0,
t0: 0,
},
},
{
name: 'Satourne',
seed: 1338,
mass: 0.1,
spin: [0.0, 0.5, 0.0],
geometry: makeCube([0, 5]),
orbit: {
excentricity: 0.0,
semimajorAxis: 900,
inclination: 0.0,
ascendingNodeLongitude: 0,
periapsisArgument: 0,
t0: 0,
},
children: [
{
name: 'Kyoujin',
seed: 13381,
mass: 0.01,
spin: [0.0, 0.0, 0.05],
geometry: makeCube([0, 6]),
orbit: {
excentricity: 0.0,
semimajorAxis: 20,
inclination: Math.PI / 2,
ascendingNodeLongitude: 0,
periapsisArgument: 0,
t0: 0,
},
},
],
},
{
name: 'Tataooine',
seed: 1337,
mass: 50,
spin: [0.0, 0.0, 0.05],
geometry: getBodyGeometry(1337),
orbit: {
excentricity: 0.3,
semimajorAxis: 500,
inclination: 0.0,
ascendingNodeLongitude: 0,
periapsisArgument: 0,
t0: 0,
},
children: [
{
name: 'Mun',
seed: 13371,
mass: 0.01,
spin: [0.0, 0.0, 0.05],
geometry: makeCube([0, 7]),
orbit: {
excentricity: 0.0,
semimajorAxis: 50,
inclination: Math.PI / 2,
ascendingNodeLongitude: 0,
periapsisArgument: 0,
t0: 0,
},
},
],
},
],
};
}
function initUiListeners(canvas: HTMLCanvasElement, context) {
const canvasClickHandler = () => {
canvas.requestPointerLock();
canvas.onclick = null;
// const clickListener = e => {
// switch(e.button) {
// case 0: // left click
// destroySelectedBlock(context);
// break;
// case 2: // right click
// makeDirBlock(context);
// break;
// }
// };
const clickListener = e => {};
const keyListener = e => {
if (e.type === 'keydown') {
if (e.repeat) return;
context.keys.add(e.code);
switch (e.code) {
case 'KeyF':
context.flying = !context.flying;
context.player.velocity = [0, 0, 0];
delete context.orbit;
return false;
case 'KeyL':
if (closeToPlanet(context)) {
context.landing = True;
}
return false;
case 'Space':
if (!context.flying) {
if (context.jumpAmount > 0) {
const amount = context.jumpForce;
context.player.velocity[1] = amount;
context.jumpAmount -= 1;
}
}
return false;
}
} else {
context.keys.delete(e.code);
}
};
const moveListener = e => {
// context.camera.orientation[0] -= e.movementY / 500;
// context.camera.orientation[1] -= e.movementX / 500;
context.camera.tf =[
context.camera.tf,
se3.roty(-e.movementX / 500),
se3.rotx(-e.movementY / 500),
].reduce(se3.product);
};
const changeListener = () => {
if (document.pointerLockElement === canvas) {
return;
}
document.removeEventListener('pointerdown', clickListener);
document.removeEventListener('pointerlockchange', changeListener);
document.removeEventListener('pointermove', moveListener);
document.removeEventListener('keydown', keyListener);
document.removeEventListener('keyup', keyListener);
canvas.onclick = canvasClickHandler;
};
document.addEventListener('pointerdown', clickListener);
document.addEventListener('pointerlockchange', changeListener);
document.addEventListener('pointermove', moveListener);
document.addEventListener('keydown', keyListener);
document.addEventListener('keyup', keyListener);
};
canvas.onclick = canvasClickHandler;
document.addEventListener('keydown', e => {
if (e.repeat) return;
switch (e.code) {
case 'F11':
canvas.requestFullscreen();
break;
}
});
}
function handleInput(context) {
const move = (forward: number, right: number) => {
if (context.keys.has('ShiftLeft')) {
forward *= 10;
right *= 10;
}
const tf = se3.product(
se3.orientationOnly(context.player.tf),
context.camera.tf,
);
const dir = [right, 0, -forward, 10];
if (context.flying) {
context.player.tf = [
context.player.tf,
se3.translation(...dir),
].reduce(se3.product);
} else {
const vel = context.player.velocity;
const dv = linalg.scale(se3.apply(tf, dir), 1/dir[3]);
context.player.velocity = linalg.add(vel, dv);
delete context.orbit;
}
};
context.keys.forEach(key => {
switch (key) {
case 'KeyW':
move(0.5, 0.0);
return;
case 'KeyA':
move(0.0, -0.5);
return;
case 'KeyS':
move(-0.5, 0.0);
return;
case 'KeyD':
move(0.0, 0.5);
return;
case 'KeyR':
context.timeOffset += 1;
return;
}
});
}
function slerp(current: linalg.Mat4, target: linalg.Mat4, maxVelocity: number) : linalg.Mat4 {
const q0 = quat.mat2Quat(current);
const q1 = quat.mat2Quat(target);
const dq = quat.diff(q1, q0);
const maxt = maxVelocity / quat.norm(dq);
const q = quat.normalize(quat.add(q0, quat.scale(dq, Math.min(1, maxt))));
return quat.quat2Mat(q);
}
function updatePhysics(time: number, context) {
const {player} = context;
const dt = time - (context.lastTime || 0);
context.lastTime = time;
player.position = se3.apply(player.tf, [0, 0, 0, 1]);
updateBodyPhysics(time, context.universe);
const dr = slerp(se3.identity(), context.camera.tf, 0.007);
player.tf = se3.product(player.tf, dr);
context.camera.tf = se3.product(context.camera.tf, se3.inverse(dr));
if (!context.flying) {
if (context.orbit === undefined) {
const newPos = linalg.add(player.position, linalg.scale(player.velocity, dt));
const dx = linalg.diff(newPos, player.position);
player.tf = se3.product(se3.translation(...dx), player.tf);
const body = findSoi(context.universe, context.player.position);
context.orbit = computeOrbit(player, body, time);
console.log(`orbiting ${body.name}, excentricity: ${context.orbit.excentricity}`);
context.orbitBody = body;
} else {
const {position: orbitPos, velocity: orbitVel} = getCartesianState(
context.orbit, context.orbitBody.mass, time);
if (orbitPos === undefined) {
const newPos = linalg.add(player.position, linalg.scale(player.velocity, dt));
const dx = linalg.diff(newPos, player.position);
player.tf = se3.product(se3.translation(...dx), player.tf);
} else {
const position = linalg.add(orbitPos, context.orbitBody.position);
const velocity = linalg.add(orbitVel, context.orbitBody.velocity);
player.velocity = velocity;
const dx = linalg.diff(position, player.position);
player.tf = se3.product(se3.translation(...dx), player.tf);
}
}
}
}
function updateGeometry(context, timeout_ms = 10) {
}
function tick(time: number, context) {
handleInput(context);
const simTime = time * 0.001 + context.timeOffset;
updatePhysics(simTime, context);
// world generation / geometry update
{
// frame time is typically 16.7ms, so this may lag a bit
let timeLeft = 10;
const start = performance.now();
updateGeometry(context, timeLeft);
}
draw(context);
const dt = (time - context.lastFrameTime) * 0.001;
context.lastFrameTime = time;
document.querySelector('#fps')!.textContent = `${1.0 / dt} fps`;
requestAnimationFrame(time => tick(time, context));
}
function makeCube(texture) {
return [
makeFace('-x', texture, [-0.5, 0, 0]),
makeFace('+x', texture, [+0.5, 0, 0]),
makeFace('-y', texture, [0, -0.5, 0]),
makeFace('+y', texture, [0, +0.5, 0]),
makeFace('-z', texture, [0, 0, -0.5]),
makeFace('+z', texture, [0, 0, +0.5]),
];
}
async function main() {
const canvas = document.querySelector('#game')! as HTMLCanvasElement;
// adjust canvas aspect ratio to that of the screen
canvas.height = screen.height / screen.width * canvas.width;
const gl = canvas.getContext('webgl');
if (gl === null) {
console.error('webgl not available')
return;
}
// TODO
// [ ] loading bar
// [x] spaceship
// [ ] landing
// [ ] huge planets
// [x] lighting
// [x] better lighting
// [ ] betterer lighting
// [x] optimize geometry generation
const modelPromise = loadObjModel('spaceship.obj');
const context = {
gl,
projMatrix: se3.perspective(Math.PI / 3, canvas.clientWidth / canvas.clientHeight, 0.1, 10000.0),
player: {
tf: se3.translation(0.0, 0.0, 80.0),
position: [0.0, 0.0, 80.0],
velocity: [0, 0, 0],
},
camera: {
orientation: [0, 0, 0],
tf: se3.identity(),
},
keys: new Set(),
lightDirection: [-0.2, -0.5, 0.4],
skyColor: [0.10, 0.15, 0.2],
ambiantLight: 0.4,
blockSelectDistance: 8,
flying: true,
isOnGround: false,
gravity: -17,
jumpForce: 6.5,
universe: getSolarSystem(0),
timeOffset: 0,
};
context.glContext = await initWorldGl(gl);
context.orbitGlContext = getOrbitDrawContext(gl);
initUiListeners(canvas, context);
const starshipGeom = await modelPromise;
console.log(`loaded ${starshipGeom.length} triangles`);
context.spaceship = starshipGeom;
requestAnimationFrame(time => tick(time, context));
}
window.onload = main;