import { makeFace } from '../geometry'; import * as client from './client'; import * as linalg from './linalg'; import { loadObjModel } from './obj'; import * as se3 from '../se3'; import { computeOrbit, findSoi, getCartesianState, updateBodyPhysics } from './orbit'; import { getBodyGeometry } from './chunk'; import { draw, getOrbitDrawContext, initWorldGl } from './draw'; import * as quat from './quat'; const kEpoch = 0; function closeToPlanet(context) { const body = findSoi(context.universe, context.player.position); const relativePos = linalg.diff(context.player.position, body.position); return linalg.norm(relativePos) < 20; } async function getSolarSystem(seed: number) { async function getGeometry(body) { const chunks = await client.getBody(body.seed); console.log(chunks); body.geometry = getBodyGeometry(chunks); console.log(body); for (const child of body.children) { await getGeometry(child); } } const system = await client.getSystem(seed); await getGeometry(system); return system; } function _getSolarSystem(seed: number) { /// XXX: only returns 1 body for now return { name: 'Tat', mass: 1000.0, spin: [0, 0, 0.2], geometry: getBodyGeometry(0), glowColor: [0.5, 0.5, 0.46], children: [ { name: 'Quicksilver', seed: 1336, mass: 0.1, spin: [0.0, 0.0, 0.05], geometry: makeCube([0, 4]), orbit: { excentricity: 0.0, semimajorAxis: 200, inclination: 0.8, ascendingNodeLongitude: 0, periapsisArgument: 0, t0: 0, }, }, { name: 'Satourne', seed: 1338, mass: 0.1, spin: [0.0, 0.5, 0.0], geometry: makeCube([0, 5]), orbit: { excentricity: 0.0, semimajorAxis: 900, inclination: 0.0, ascendingNodeLongitude: 0, periapsisArgument: 0, t0: 0, }, children: [ { name: 'Kyoujin', seed: 13381, mass: 0.01, spin: [0.0, 0.0, 0.05], geometry: makeCube([0, 6]), orbit: { excentricity: 0.0, semimajorAxis: 20, inclination: Math.PI / 2, ascendingNodeLongitude: 0, periapsisArgument: 0, t0: 0, }, }, ], }, { name: 'Tataooine', seed: 1337, mass: 50, spin: [0.0, 0.0, 0.05], geometry: getBodyGeometry(1337), orbit: { excentricity: 0.3, semimajorAxis: 500, inclination: 0.0, ascendingNodeLongitude: 0, periapsisArgument: 0, t0: 0, }, children: [ { name: 'Mun', seed: 13371, mass: 0.01, spin: [0.0, 0.0, 0.05], geometry: makeCube([0, 7]), orbit: { excentricity: 0.0, semimajorAxis: 50, inclination: Math.PI / 2, ascendingNodeLongitude: 0, periapsisArgument: 0, t0: 0, }, }, ], }, ], }; } function initUiListeners(canvas: HTMLCanvasElement, context) { const canvasClickHandler = () => { canvas.requestPointerLock(); canvas.onclick = null; // const clickListener = e => { // switch(e.button) { // case 0: // left click // destroySelectedBlock(context); // break; // case 2: // right click // makeDirBlock(context); // break; // } // }; const clickListener = e => {}; const keyListener = e => { if (e.type === 'keydown') { if (e.repeat) return; context.keys.add(e.code); switch (e.code) { case 'KeyF': context.flying = !context.flying; context.player.velocity = [0, 0, 0]; delete context.orbit; return false; case 'KeyL': if (closeToPlanet(context)) { context.landing = True; } return false; case 'KeyO': context.camera.overhead ^= 1; return false; case 'Space': if (!context.flying) { if (context.jumpAmount > 0) { const amount = context.jumpForce; context.player.velocity[1] = amount; context.jumpAmount -= 1; } } return false; } } else { context.keys.delete(e.code); } }; const moveListener = e => { // context.camera.orientation[0] -= e.movementY / 500; // context.camera.orientation[1] -= e.movementX / 500; context.camera.tf =[ context.camera.tf, se3.roty(-e.movementX / 500), se3.rotx(-e.movementY / 500), ].reduce(se3.product); }; const changeListener = () => { if (document.pointerLockElement === canvas) { return; } document.removeEventListener('pointerdown', clickListener); document.removeEventListener('pointerlockchange', changeListener); document.removeEventListener('pointermove', moveListener); document.removeEventListener('keydown', keyListener); document.removeEventListener('keyup', keyListener); canvas.onclick = canvasClickHandler; }; document.addEventListener('pointerdown', clickListener); document.addEventListener('pointerlockchange', changeListener); document.addEventListener('pointermove', moveListener); document.addEventListener('keydown', keyListener); document.addEventListener('keyup', keyListener); }; canvas.onclick = canvasClickHandler; document.addEventListener('keydown', e => { if (e.repeat) return; switch (e.code) { case 'F11': canvas.requestFullscreen(); break; } }); } function handleInput(context) { const move = (forward: number, right: number) => { if (context.keys.has('ShiftLeft')) { forward *= 10; right *= 10; } const tf = se3.product( se3.orientationOnly(context.player.tf), context.camera.tf, ); const dir = [right, 0, -forward, 10]; if (context.flying) { context.player.tf = [ context.player.tf, se3.translation(...dir), ].reduce(se3.product); } else { const vel = context.player.velocity; const dv = linalg.scale(se3.apply(tf, dir), 1/dir[3]); context.player.velocity = linalg.add(vel, dv); delete context.orbit; } }; context.keys.forEach(key => { switch (key) { case 'KeyW': move(0.5, 0.0); return; case 'KeyA': move(0.0, -0.5); return; case 'KeyS': move(-0.5, 0.0); return; case 'KeyD': move(0.0, 0.5); return; case 'KeyR': context.timeOffset += 1; return; } }); } function slerp(current: linalg.Mat4, target: linalg.Mat4, maxVelocity: number) : linalg.Mat4 { const q0 = quat.mat2Quat(current); const q1 = quat.mat2Quat(target); const dq = quat.diff(q1, q0); const maxt = maxVelocity / quat.norm(dq); const q = quat.normalize(quat.add(q0, quat.scale(dq, Math.min(1, maxt)))); return quat.quat2Mat(q); } function updatePhysics(time: number, context) { const {player} = context; const dt = time - (context.lastTime || 0); context.lastTime = time; player.position = se3.apply(player.tf, [0, 0, 0, 1]); updateBodyPhysics(time, context.universe); const dr = slerp(se3.identity(), context.camera.tf, 0.007); player.tf = se3.product(player.tf, dr); context.camera.tf = se3.product(context.camera.tf, se3.inverse(dr)); if (!context.flying) { if (context.orbit === undefined) { const newPos = linalg.add(player.position, linalg.scale(player.velocity, dt)); const dx = linalg.diff(newPos, player.position); player.tf = se3.product(se3.translation(...dx), player.tf); const body = findSoi(context.universe, context.player.position); context.orbit = computeOrbit(player, body, time); console.log(`orbiting ${body.name}, excentricity: ${context.orbit.excentricity}`); context.orbitBody = body; } else { const {position: orbitPos, velocity: orbitVel} = getCartesianState( context.orbit, context.orbitBody.mass, time); if (orbitPos === undefined) { const newPos = linalg.add(player.position, linalg.scale(player.velocity, dt)); const dx = linalg.diff(newPos, player.position); player.tf = se3.product(se3.translation(...dx), player.tf); } else { const position = linalg.add(orbitPos, context.orbitBody.position); const velocity = linalg.add(orbitVel, context.orbitBody.velocity); player.velocity = velocity; const dx = linalg.diff(position, player.position); player.tf = se3.product(se3.translation(...dx), player.tf); } } } } function updateGeometry(context, timeout_ms = 10) { } function tick(time: number, context) { time = new Date().getTime(); handleInput(context); const simTime = time * 0.001 + context.timeOffset; updatePhysics(simTime, context); // world generation / geometry update { // frame time is typically 16.7ms, so this may lag a bit let timeLeft = 10; const start = performance.now(); updateGeometry(context, timeLeft); } draw(context); const dt = (time - context.lastFrameTime) * 0.001; context.lastFrameTime = time; document.querySelector('#fps')!.textContent = `${1.0 / dt} fps`; requestAnimationFrame(time => tick(time, context)); } function makeCube(texture) { return [ makeFace('-x', texture, [-0.5, 0, 0]), makeFace('+x', texture, [+0.5, 0, 0]), makeFace('-y', texture, [0, -0.5, 0]), makeFace('+y', texture, [0, +0.5, 0]), makeFace('-z', texture, [0, 0, -0.5]), makeFace('+z', texture, [0, 0, +0.5]), ]; } async function main() { const canvas = document.querySelector('#game')! as HTMLCanvasElement; // adjust canvas aspect ratio to that of the screen canvas.height = screen.height / screen.width * canvas.width; const gl = canvas.getContext('webgl'); if (gl === null) { console.error('webgl not available') return; } // TODO // [ ] loading bar // [x] spaceship // [ ] landing // [ ] huge planets // [x] lighting // [x] better lighting // [ ] betterer lighting // [x] optimize geometry generation const modelPromise = loadObjModel('spaceship.obj'); const context = { gl, projMatrix: se3.perspective(Math.PI / 3, canvas.clientWidth / canvas.clientHeight, 0.1, 10000.0), player: { tf: se3.translation(0.0, 0.0, 80.0), position: [0.0, 0.0, 80.0], velocity: [0, 0, 0], }, camera: { orientation: [0, 0, 0], tf: se3.identity(), }, keys: new Set(), lightDirection: [-0.2, -0.5, 0.4], skyColor: [0.10, 0.15, 0.2], ambiantLight: 0.4, blockSelectDistance: 8, flying: true, isOnGround: false, gravity: -17, jumpForce: 6.5, universe: await getSolarSystem(0), timeOffset: 0, }; context.glContext = await initWorldGl(gl); context.orbitGlContext = getOrbitDrawContext(gl); initUiListeners(canvas, context); const starshipGeom = await modelPromise; console.log(`loaded ${starshipGeom.length} triangles`); context.spaceship = starshipGeom; requestAnimationFrame(time => tick(time, context)); } window.onload = main;