Clamp camera rotx and fix motion
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								index.js
									
									
									
									
									
								
							
							
						
						
									
										7
									
								
								index.js
									
									
									
									
									
								
							@@ -103,8 +103,7 @@ const stuff = {
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function handleKeys(params) {
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    const move = (forward, right) => {
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        const dir = [right, 0, -forward, 1.0];
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        const camori = params.camera.orientation;
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        const ori = se3.rotxyz(...camori);
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        const ori = se3.roty(params.camera.orientation[1]);
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        const tf = se3.apply(ori, dir);
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        if (params.flying) {
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@@ -439,6 +438,10 @@ async function main() {
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        const moveListener = e => {
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            params.camera.orientation[1] -= e.movementX / 500;
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            params.camera.orientation[0] -= e.movementY / 500;
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            params.camera.orientation[0] = Math.min(Math.max(
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                params.camera.orientation[0], -Math.PI / 2
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            ), Math.PI / 2);
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        };
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        const changeListener = () => {
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            if (document.pointerLockElement === canvas) {
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