Fix distance fog on water
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4
world.js
4
world.js
@ -44,8 +44,8 @@ varying lowp float vDistance;
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void main() {
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highp vec4 color = texture2D(uSampler, vTextureCoord);
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lowp float fogamount = smoothstep(30.0, 90.0, vDistance);
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gl_FragColor = vec4(mix(vLighting * color.rgb, uFogColor, fogamount), color.a);
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lowp float fogamount = smoothstep(40.0, 100.0, vDistance);
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gl_FragColor = mix(vec4(vLighting * color.rgb, color.a), vec4(uFogColor, 1.0), fogamount);
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}
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`;
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