Remove try/catch block for timesup
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9
game.js
9
game.js
@ -372,8 +372,8 @@ export function tick(time, gl, params) {
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const campos = params.camera.position;
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// expensive stuff, can take several cycles
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try {
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// world generation / geometry update
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{
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// frame time is typically 16.7ms, so this may lag a bit
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let timeLeft = 10;
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const start = performance.now();
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@ -382,11 +382,6 @@ export function tick(time, gl, params) {
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timeLeft -= performance.now() - start;
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updateWorldGeometry(gl, params.world, campos[2], campos[0], timeLeft);
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}
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catch (ex) {
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if (ex !== 'timesup') {
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throw ex;
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}
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}
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const objects = getObjects(params.world, campos[2], campos[0], params.worldGl);
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