Remove try/catch block for timesup

This commit is contained in:
Paul Mathieu 2021-12-25 08:25:01 -08:00
parent b70ce12ec9
commit 8c3fb4377f

View File

@ -372,8 +372,8 @@ export function tick(time, gl, params) {
const campos = params.camera.position; const campos = params.camera.position;
// expensive stuff, can take several cycles // world generation / geometry update
try { {
// frame time is typically 16.7ms, so this may lag a bit // frame time is typically 16.7ms, so this may lag a bit
let timeLeft = 10; let timeLeft = 10;
const start = performance.now(); const start = performance.now();
@ -382,11 +382,6 @@ export function tick(time, gl, params) {
timeLeft -= performance.now() - start; timeLeft -= performance.now() - start;
updateWorldGeometry(gl, params.world, campos[2], campos[0], timeLeft); updateWorldGeometry(gl, params.world, campos[2], campos[0], timeLeft);
} }
catch (ex) {
if (ex !== 'timesup') {
throw ex;
}
}
const objects = getObjects(params.world, campos[2], campos[0], params.worldGl); const objects = getObjects(params.world, campos[2], campos[0], params.worldGl);