load near chunks first
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parent
6e47e9cd0a
commit
5175232b6d
29
index.js
29
index.js
@ -445,25 +445,28 @@ function updateWorldGeometry(gl, world, z, x, timeLimit = 10000) {
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const start = performance.now();
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// k. Now, generate buffers for all chunks
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for (let i = ic - 8; i < ic + 8; i++) {
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for (let j = jc - 8; j < jc + 8; j++) {
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const chunk = world.chunkMap.get(i, j);
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for (let radius = 0; radius < 8; radius++) {
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for (let i = ic - radius; i < ic + radius; i++) {
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for (let j = jc - radius; j < jc + radius; j++) {
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const chunk = world.chunkMap.get(i, j);
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if (chunk.buffer !== undefined) {
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continue;
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}
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if (chunk.buffer !== undefined) {
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continue;
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}
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const chunkz = 16 * i;
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const chunkx = 16 * j;
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const lookup = (i, j, k) => blockLookup(world, j + chunkx, k, i + chunkz);
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const chunkz = 16 * i;
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const chunkx = 16 * j;
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const lookup = (i, j, k) => blockLookup(world, j + chunkx, k, i + chunkz);
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chunk.buffer = makeChunkBuffer(gl, chunk.data, chunk.position.z, chunk.position.x, lookup);
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chunk.buffer = makeChunkBuffer(gl, chunk.data, chunk.position.z, chunk.position.x, lookup);
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// throttle this for fluidity
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if (performance.now() - start > timeLimit) {
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throw 'timesup';
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// throttle this for fluidity
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if (performance.now() - start > timeLimit) {
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throw 'timesup';
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}
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}
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}
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}
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}
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