synth/arm/async.h

122 lines
2.9 KiB
C++

#pragma once
#include <chrono>
#include <coroutine>
#include <utility>
namespace async {
struct task_final_suspend {
bool await_ready() noexcept(true) { return false; }
void await_suspend(std::coroutine_handle<> h) noexcept(true) {
if (parent) {
parent();
}
h.destroy();
}
void await_resume() noexcept(true) {}
std::coroutine_handle<> parent;
};
template <typename T = void>
struct task {
struct promise_type;
using handle_type = std::coroutine_handle<promise_type>;
struct promise_type {
task get_return_object() {
return {.h = handle_type::from_promise(*this)};
}
std::suspend_always initial_suspend() noexcept { return {}; }
task_final_suspend final_suspend() noexcept {
return {.parent = parent};
}
void return_value(T&& value) { ret_value = std::move(value); }
void unhandled_exception() {}
T ret_value;
std::coroutine_handle<> parent;
};
// awaitable
bool await_ready() { return h.done(); }
void await_suspend(std::coroutine_handle<> ha) {
h();
h.promise().parent = ha;
}
T await_resume() { return std::move(h.promise().ret_value); }
std::coroutine_handle<promise_type> h;
};
template <>
struct task<void> {
struct promise_type;
using handle_type = std::coroutine_handle<promise_type>;
struct promise_type {
task get_return_object() {
return {.h = handle_type::from_promise(*this)};
}
std::suspend_always initial_suspend() noexcept { return {}; }
task_final_suspend final_suspend() noexcept {
return {.parent = parent};
}
void return_void() {}
void unhandled_exception() {}
std::coroutine_handle<> parent;
};
// awaitable
bool await_ready() { return h.done(); }
void await_suspend(std::coroutine_handle<> ha) {
h.promise().parent = ha;
h();
}
void await_resume() {}
std::coroutine_handle<promise_type> h;
};
enum class AwaitableType {
kUnknown = 0,
kUartRx = 1,
kUartTx = 2,
kNumTypes
};
void schedule(std::coroutine_handle<> h, int ms = 0);
void enqueue(std::coroutine_handle<> h, AwaitableType type);
void resume(AwaitableType type); // typically called from an ISR
void main_loop(void (*idle_function)());
inline auto await(AwaitableType type) {
struct awaitable {
AwaitableType type;
bool await_ready() { return false; };
void await_suspend(std::coroutine_handle<> h) { enqueue(h, type); }
void await_resume() {}
};
return awaitable{type};
}
inline auto delay(int ms) {
struct awaitable {
int ms;
bool await_ready() { return false; };
void await_suspend(std::coroutine_handle<> h) { schedule(h, ms); }
void await_resume() {}
};
return awaitable{ms};
}
} // namespace async