synth/arm/vector_table.cc

31 lines
574 B
C++

#include <cstdint>
extern "C" uint32_t _bss_begin, _bss_end, _initial_stack_pointer;
extern "C" int main();
namespace {
enum VectorTableEntry {
StackPointer = 0,
Reset = 1,
};
void ResetHandler() {
// clear .bss
for (uint32_t* ptr = &_bss_begin; ptr < &_bss_end; ptr++) {
*ptr = 0;
}
main();
while(true) {}
}
} // namespace
__attribute__((section(".vector_table")))
uint32_t vector_table[16] = {
[StackPointer] = reinterpret_cast<uint32_t>(&_initial_stack_pointer),
[Reset] = reinterpret_cast<uint32_t>(ResetHandler),
};