synth/arm/vector_table.cc

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#include <cstdint>
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extern "C" uint32_t _bss_begin, _bss_end, _initial_stack_pointer;
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extern "C" int main();
namespace {
enum VectorTableEntry {
StackPointer = 0,
Reset = 1,
};
void ResetHandler() {
// clear .bss
for (uint32_t* ptr = &_bss_begin; ptr < &_bss_end; ptr++) {
*ptr = 0;
}
main();
while(true) {}
}
} // namespace
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__attribute__((section(".vector_table"), used))
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uint32_t vector_table[16] = {
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[StackPointer] = reinterpret_cast<uint32_t>(&_initial_stack_pointer),
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[Reset] = reinterpret_cast<uint32_t>(ResetHandler),
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};